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Tag Archive | "Xbox Live Arcade"

Review: Braid

Thursday, August 7, 2008

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Review: Braid

When the time came to review Braid, I had heard only the briefest, vaguest descriptions of what to expect. At an unusual price of 1200 Microsoft Points (US$15), Braid was released yesterday on Xbox Live Arcade by developers Number None — and that’s about what I knew, going in. My knowledge of Braid was merely that it [...]

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Review: Geometry Wars: Retro Evolved 2

Wednesday, July 30, 2008

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Review: Geometry Wars: Retro Evolved 2

GameCyte reviews the most explosive geometry-themed game there is, and thoroughly enjoys the mathematical massacre.

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Bionic Commando Rearmed, Castles Crashed, XBLA Titles Dated

Monday, July 28, 2008

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Bionic Commando Rearmed, Castles Crashed, XBLA Titles Dated

The wait(s) are nearly over! Microsoft has confirmed dates for five Xbox Live Arcade titles this morning, including two of the most eagerly anticipated titles that gamers have been waiting patiently for. Or, perhaps posting angrily in forums about. Some of you aren’t quite so patient. Well, to make it up to you, Microsoft is [...]

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Interview: Publisher X and Capybara

Friday, July 25, 2008

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Interview: Publisher X and Capybara

Some time ago, we editors of GameCyte had a disagreement about the future of gaming on the iPhone, and whether it was destined for glory or a modest niche. Whatever the future may hold, a number of game companies, large and small, have now entered the iPhone gaming space, and are relying on the experiences [...]

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Can Early XBLA Releases Hurt Publishers?

Thursday, July 24, 2008

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Can Early XBLA Releases Hurt Publishers?

Earlier this morning, we reported that the release date for Geometry Wars: Retro Evolved 2 had been moved up by a week, allowing us all to enjoy our neon explosions that much sooner. At first, we figured this could only be good news for gamers, but then we started digging around, and we noticed a [...]

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XBLA Games Jumping the Gun

Thursday, July 24, 2008

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XBLA Games Jumping the Gun

Bizarre Creations let out the news this morning that Geometry Wars: Retro Evolved 2 will be releasing a week earlier than anticipated. Originally scheduled for August 6th, the frantic neon shoot-em-up will now become available next week, on July 30th. We’re quite eager to play the full version of this game, based on the fun [...]

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Microsoft Details User-Generated Revenue Through Community Games

Tuesday, July 22, 2008

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Microsoft Details User-Generated Revenue Through Community Games

We’ve known about Microsoft’s XNA and the Creators Club for a while now: Microsoft previewed the XNA suite of development tools and middleware back in 2006, and the game studio tools were released at the end of 2007. Today, however, at Microsoft’s Gamefest 2008 conference, the company detailed what it is now calling “Xbox Live [...]

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Community Content: The Sincerest Form of Infringement

Monday, July 21, 2008

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Community Content: The Sincerest Form of Infringement

Solid community-created game content, when done right, is every publisher’s fantasy. Game companies hope and pray for the day when talented fans of their games take the time to explore the development tools and put together competent, high-quality additions to the original product. It’s a win-win for everyone: Assuming the user’s content takes off, the [...]

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E3 2008: Geometry Wars Retro Evolved 2 Impressions

Friday, July 18, 2008

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E3 2008: Geometry Wars Retro Evolved 2 Impressions

Out on the show floor at this year’s E3, the Microsoft displays rotated between a few of their new Xbox Live Arcade titles. When Geometry Wars: Retro Evolved 2 was made available to play, the colorful, frantic graphics drew me in, and when the controller got into my hands, I was hooked. I was able [...]

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E3 2008: Microsoft Miscellany

Monday, July 14, 2008

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E3 2008: Microsoft Miscellany

Needless to say, Microsoft had a lot to promise at this year’s E3 media briefing. We’ve touched on a large number of topics, but there were a few gems sprinkled here and there that we don’t want you to miss. We’ll have greater detail on the big-name blockbuster games soon, but for now, here’s a [...]

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