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Tag Archive | "XBLA"

Review: Geometry Wars: Retro Evolved 2

Wednesday, July 30, 2008

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Review: Geometry Wars: Retro Evolved 2

GameCyte reviews the most explosive geometry-themed game there is, and thoroughly enjoys the mathematical massacre.

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Bionic Commando Rearmed, Castles Crashed, XBLA Titles Dated

Monday, July 28, 2008

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Bionic Commando Rearmed, Castles Crashed, XBLA Titles Dated

The wait(s) are nearly over! Microsoft has confirmed dates for five Xbox Live Arcade titles this morning, including two of the most eagerly anticipated titles that gamers have been waiting patiently for. Or, perhaps posting angrily in forums about. Some of you aren’t quite so patient. Well, to make it up to you, Microsoft is [...]

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Interview: Publisher X and Capybara

Friday, July 25, 2008

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Interview: Publisher X and Capybara

Some time ago, we editors of GameCyte had a disagreement about the future of gaming on the iPhone, and whether it was destined for glory or a modest niche. Whatever the future may hold, a number of game companies, large and small, have now entered the iPhone gaming space, and are relying on the experiences [...]

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Can Early XBLA Releases Hurt Publishers?

Thursday, July 24, 2008

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Can Early XBLA Releases Hurt Publishers?

Earlier this morning, we reported that the release date for Geometry Wars: Retro Evolved 2 had been moved up by a week, allowing us all to enjoy our neon explosions that much sooner. At first, we figured this could only be good news for gamers, but then we started digging around, and we noticed a [...]

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XBLA Games Jumping the Gun

Thursday, July 24, 2008

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XBLA Games Jumping the Gun

Bizarre Creations let out the news this morning that Geometry Wars: Retro Evolved 2 will be releasing a week earlier than anticipated. Originally scheduled for August 6th, the frantic neon shoot-em-up will now become available next week, on July 30th. We’re quite eager to play the full version of this game, based on the fun [...]

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Community Content: The Sincerest Form of Infringement

Monday, July 21, 2008

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Community Content: The Sincerest Form of Infringement

Solid community-created game content, when done right, is every publisher’s fantasy. Game companies hope and pray for the day when talented fans of their games take the time to explore the development tools and put together competent, high-quality additions to the original product. It’s a win-win for everyone: Assuming the user’s content takes off, the [...]

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The Best Pre-E3 Scoops

Saturday, July 12, 2008

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The Best Pre-E3 Scoops

The Electronic Entertainment Expo certainly ain’t what she used to be. Formerly a mecca for game industry insiders looking to get their hands on the latest and greatest, hear exclusive announcements and witness the booth babe-studded spectacle, it was all ruined by GameCyte’s Jesse Henning has since shrunken to a tiny invite-only affair designated the [...]

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Just the Links, Ma’am: 6.17.08

Tuesday, June 17, 2008

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Just the Links, Ma’am: 6.17.08

Your daily smörgåsbord of the very best gaming has to offer. Consumer Report: Nintendo Wii Menu version 3.3 update destroys homebrew, Freeloader support (Nintendo Wii Fanboy; Nintendo Everything via videogaming247) Enthusiast: PlayStation 3 “trophies,” in-game XMB finally inbound for firmware v2.40; release date unspecified (PlayStation.Blog) Nintendo’s Laurent “geeks and otaku” Fischer promises some sort of Wii storage [...]

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Just the Links, Ma’am: 6.12.08

Thursday, June 12, 2008

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Just the Links, Ma’am: 6.12.08

Your daily smörgåsbord of the very best gaming has to offer. Enthusiast: Cryptic Studios countdown to reveal existence of Star Trek Online [or another blatant asset ripoff] this July 28 (Hailing Frequency Forum via Ten Ton Hammer) X360 Unreal Tournament 3 gets July 7th ship date, contains exclusive new video preview of Gears 2 (BusinessWire) Game “borrowing” Oblivion assets [...]

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Enjoyment Optional: Seven Settings That Made Games Better

Friday, June 6, 2008

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Enjoyment Optional: Seven Settings That Made Games Better

The in-game settings menu — for tech-savvy PC gamers a veritable paradise, filled with graphical tweaks and adjustable key bindings — is in most console and handheld titles a place few bother to tread. It’s home to your volume sliders, your monoaural/stereo sound selector, your brightness adjustment — and if the developers were feeling particularly [...]

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