I feel liberated. For the past several weeks, I’ve reviewed a series of utterly average Wii titles, all of which seemed boring at first but — when I would least expect it — clubbed me over the head with something remotely resembling fun. I’d then feel duty-bound to report these instances of fun, and watch [...]
Continue reading...Wednesday, July 2, 2008
After last week’s two-hour tour of Burning Fight barely steamed my knuckles, I was hoping there might be some more satisfying SNK fisticuffs in my future. So I was more than happy to put this week’s sole Virtual Console title, Fatal Fury 2, to the test. Fatal Fury 2 certainly deserves credit as the birthplace of [...]
Continue reading...Wednesday, July 2, 2008
I’m hoping I can go this entire review without saying “The twist is,” or “But there’s a twist!” or “With just a twist of,” or any such obvious quip. I’m also hoping my wrist stops aching soon — Magnetica Twist is a fairly addictive little action-puzzler, controlled entirely through small rotations of the Wiimote. After a [...]
Continue reading...Wednesday, June 25, 2008
If you’ve ever desired to be transported to a 2-D world where you spend your days and nights beating up thugs, bashing through backdrop scenery and procuring tasty barbecued meats from the most unlikely of places, then go track down a copy of Final Fight. But if you’ve already played the seminal beat ‘em up; worked [...]
Continue reading...Wednesday, June 25, 2008
This week’s WiiWare offering is Gyrostarr, an on-rails space shooter from High Voltage Software. It represents a fairly clever bit of engineering in its own way — the game’s press release boasts that through clever use of High Voltage’s Quantum3 game engine, Gyrostarr has managed to squeeze 50 procedurally-generated levels into WiiWare’s 40MB size limit. [...]
Continue reading...Wednesday, June 18, 2008
My personal game review philosophy dictates that I approach each new game title as blind as can be. I don’t do any research, I don’t read any other reviews — I try to isolate myself entirely until I’ve finished experiencing whatever the title has in store, so I can accurately judge it on its own [...]
Continue reading...Wednesday, June 18, 2008
Here’s a fun experiment you can do at home! Go to Google and search for Arkanoid. You should see some five-dozen free online flash games, each one implementing one or two new wrinkles into the classic brickout-with-powerups archetype. Now, open each one of those games in a new tab, and attempt to play every one [...]
Continue reading...Wednesday, June 11, 2008
With only one WiiWare title released this week and this poor journalist violently allergic to all things furry, I opted to review a Virtual Console title for GameCyte instead — and set my sights on the Japanese import platformer Bio Miracle Bokutte Upa. I won’t mince words: underneath its candy-coated exterior, Bio Miracle Bokutte Upa is [...]
Continue reading...Wednesday, June 11, 2008
I have to warn you, prior to My Pokémon Ranch, I had never owned a single game or product that involved the pokey, and the man, and the thing where the guy comes out. So, when it fell to me to review this week’s WiiWare offering, I felt sure that there would be a great deal [...]
Continue reading...Wednesday, June 4, 2008
Are you interested in trying Protöthea, a rather inventive shmup where you can aim your ship’s cannons with a flick of the wrist, slow down time, and circle-strafe enemy squadrons? Do you have a Windows PC? Good. Now go here, download the ancient PC demo, and forget you ever heard that the game was coming [...]
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Wednesday, July 9, 2008
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