Knowing full well Nyko’s pathological hatred of wires from our E3 tour, we weren’t entirely surprised when we received word that the hardware manufacturer was preparing to debut a new wireless controller for the Nintendo Wii. Dubbed “Wing,” the battery-powered wireless device will connect via dongle to the Wii Remote, and present an ergonomic, larger [...]
Continue reading...Wednesday, July 16, 2008
Finally, a game where waggling a Wiimote is used to simulate the actual act of waggling something! GameCyte took a moment to sample Sega’s Samba de Amigo for the Wii on the show floor at E3 2008, and we’ve got impressions for the maraca enthusiast in all of us.
Continue reading...Tuesday, July 15, 2008
Every E3 press conference finishes off with a big, knock-em-dead final announcement, intended to leave the crowd cheering and come away remembering your company fondly. Nintendo had a couple of interesting announcements this year at their press briefing, but their ace-in-the-hole wasn’t an unannounced title — instead, Shigeru Miyamoto made an appearance to give the [...]
Continue reading...Tuesday, July 15, 2008
We’ve known about the Wii MotionPlus since yesterday, but we were forced to wait until today’s Nintendo Press Briefing to see the new Wiimote attachment in action. Reggie Fils-Aime, following a lengthy discussion of how much ass Nintendo is kicking in all market sectors and a few title unveilings, stepped onto the stage to discuss [...]
Continue reading...Wednesday, July 9, 2008
Wii-like 3D motion control using only a webcam: too good to be true? GameCyte investigates.
Continue reading...Wednesday, June 18, 2008
Here’s a fun experiment you can do at home! Go to Google and search for Arkanoid. You should see some five-dozen free online flash games, each one implementing one or two new wrinkles into the classic brickout-with-powerups archetype. Now, open each one of those games in a new tab, and attempt to play every one [...]
Continue reading...Monday, June 16, 2008
Remember back when Nintendo gave us the Wiimote, challenged the industry to use their imaginations, and the industry subsequently imagined the truckloads of cash they could make by selling cheap plastic attachments? Remember when Johnny Chung Lee revealed that the key to unlocking the Wiimote’s potential was simply to turn the blasted thing around, but [...]
Continue reading...Friday, May 23, 2008
This week on GameSpyte, Jesse explores Bill Gate’s philanthropic side, harmful chemicals in game consoles, Microsoft’s attentive customer service and Uwe Boll’s latest theatrical disaster, Postal.
Continue reading...Wednesday, April 30, 2008
It’s certainly no secret that I have a soft spot in my heart (or the gaping maw of death where my heart used to reside) for adventure games, particularly those adventure games made by LucasArts. So, waking up to the brilliant news that ScummVM has been released for the Wii with Wiimote compatibility is like [...]
Continue reading...Tuesday, April 15, 2008
Sadly, it looks like Steven Spielberg’s video game-directorial debut Boom Blox will not be shipping with Johnny Chung Lee’s famous Wiimote headtracking feature after all. Speaking at the 2008 Nintendo Media Summit, the game’s senior producer, Ahmer Rahimi, confirmed that Boom Blox would lack the feature.
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Thursday, August 28, 2008
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