Dave Grossman of Telltale Games talks about their unique business model, digital download, and working with unique IP. (Part two of a series)
Continue reading...Friday, May 16, 2008
In this week’s episode, Jesse covers the Video Game Ratings Enforcement Act, Wii Fit’s unabashed honesty, DRM issues with Mass Effect on the PC and E3’s growing lack of exhibitors.
Continue reading...Wednesday, May 14, 2008
Backbone's David Sirlin discusses some of his philosophies on game balance with GameCyte.
Continue reading...Monday, March 31, 2008
Over at Escapist Magazine, Brenda Brathwaite wrote a lengthy feature trying to divine the source of the non-gaming population’s antipathy toward video games. She polled a group of forty of her friends who do not play video games about their opinions of games and discovered that the mood was overwhelmingly negative with only two respondents [...]
Continue reading...Wednesday, March 26, 2008
Recently, a brouhaha erupted over the necessity of writers in the video game industry. Adam Maxwell, a game designer, came out and lambasted the purpose of writers in an opinion article at Gamasutra. In response, Kelly Wand, the writer on one of the games that Maxwell refers to in his column, made a case for [...]
Continue reading...Monday, March 3, 2008
A video game is supposed to be interactive, so why do games like Final Fantasy feel more like movies?
Continue reading...Thursday, February 28, 2008
Over at Kotaku, Maggie Greene has posted an excellent article discussing the subtlety of sexuality in cinema and how such subtlety has yet to make its way into the realm of video games. The main thrust of her argument is that video games, by and large, use cheap tricks to insert sexuality into video games [...]
Continue reading...
Wednesday, May 28, 2008
0 Comments