Solid community-created game content, when done right, is every publisher's fantasy. Game companies hope and pray for the day when talented fans of their games take the time to explore the development tools and put together competent, high-quality additions to the original product. It's a win-win for everyone: Assuming the user's content takes off, the [...]
Continue reading...Wednesday, July 16, 2008
Let's get the big news out of the way first: Stop 'n' Swop is back, and this time, it does something. GameCyte went hands-on with Banjo-Kazooie: Nuts & Bolts on the show floor at this year's E3, and got to experience the bird & bear's new knack for motoring. Your price for flight is but [...]
Continue reading...Friday, June 20, 2008
GameCyte took Stardock's digital-distribution platform Impulse for a spin earlier this afternoon -- but before we had the chance to download a single program, we discovered some curious lines in the end-user license agreement. They suggest that Stardock will not only encourage the production of user-generated content, but that they plan to sell it, incenting [...]
Continue reading...Thursday, March 27, 2008
Two days ago, BusinessWeek's Matt Vella prognosticated a beautiful future for user-created content should console game companies like Microsoft "start opening up and letting devoted players tinker with the bits inside." Now, it looks like Redmond's giant software company may have set just the precedent required to catapult us into that very future.
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Monday, July 21, 2008
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