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Tag Archive | "User-Created Content"

Get Into the LittleBigPlanet Beta Through USA Today

Wednesday, October 8, 2008

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If you’ve missed out thus far on your many, many chances to play the beta version of Sony and Media Molecule’s burlap-based user-content playground, here’s one more chance: Kotaku is reporting that USA Today has 15,000 more LittleBigPlanet beta codes to give away, and they’re “first come, first served.” Hit this link, and click on [...]

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LittleBigPlanet Gets Release Date, Bonus DLC for Early Adopters

Friday, September 19, 2008

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LittleBigPlanet Gets Release Date, Bonus DLC for Early Adopters

It’s release date city around here lately. LittleBigPlanet, Sony’s community-driven platformer, has been given a release date as well, as spotted by Destructoid over on Sony’s semi-official Three Speech blog. That date, for us filthy yankee gamers, is October 21st, and Sony has a handful of free DLC offerings to encourage you to get the [...]

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Review: The Magic Toy Chest

Wednesday, August 13, 2008

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Review: The Magic Toy Chest

Every so often, a gamer can find themselves in the mood for a particular flavor of game, and these effects can be especially pronounced when one finds oneself surrounded by entries of that genre. Between Braid, the announcement of Henry Hatsworth, and next month’s scheduled release of The Fool and His Money, it’s an understatement to say [...]

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Microsoft Details User-Generated Revenue Through Community Games

Tuesday, July 22, 2008

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Microsoft Details User-Generated Revenue Through Community Games

We’ve known about Microsoft’s XNA and the Creators Club for a while now: Microsoft previewed the XNA suite of development tools and middleware back in 2006, and the game studio tools were released at the end of 2007. Today, however, at Microsoft’s Gamefest 2008 conference, the company detailed what it is now calling “Xbox Live [...]

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Community Content: The Sincerest Form of Infringement

Monday, July 21, 2008

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Community Content: The Sincerest Form of Infringement

Solid community-created game content, when done right, is every publisher’s fantasy. Game companies hope and pray for the day when talented fans of their games take the time to explore the development tools and put together competent, high-quality additions to the original product. It’s a win-win for everyone: Assuming the user’s content takes off, the [...]

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E3 2008: Banjo-Kazooie: Nuts & Bolts Impressions

Wednesday, July 16, 2008

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E3 2008: Banjo-Kazooie: Nuts & Bolts Impressions

Let’s get the big news out of the way first: Stop ‘n’ Swop is back, and this time, it does something. GameCyte went hands-on with Banjo-Kazooie: Nuts & Bolts on the show floor at this year’s E3, and got to experience the bird & bear’s new knack for motoring. Your price for flight is but [...]

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Impulse EULA Reveals 50% Kickback for User-Generated Content Sales

Friday, June 20, 2008

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Impulse EULA Reveals 50% Kickback for User-Generated Content Sales

GameCyte took Stardock’s digital-distribution platform Impulse for a spin earlier this afternoon — but before we had the chance to download a single program, we discovered some curious lines in the end-user license agreement. They suggest that Stardock will not only encourage the production of user-generated content, but that they plan to sell it, incenting [...]

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Microsoft Lawyer Says UT3 Master Chief Mod is A-Okay; What about Halogen?

Thursday, March 27, 2008

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Microsoft Lawyer Says UT3 Master Chief Mod is A-Okay; What about Halogen?

Two days ago, BusinessWeek’s Matt Vella prognosticated a beautiful future for user-created content should console game companies like Microsoft “start opening up and letting devoted players tinker with the bits inside.” Now, it looks like Redmond’s giant software company may have set just the precedent required to catapult us into that very future.

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