I’m going to take a flying leap here and assume that if you clicked on this post, you intend to enjoy the new Prince of Persia come its December 2nd release on Xbox 360 and PS3, or its December 9th debut on PC. To that end, I beseech you: Do not continue reading this post. Why? [...]
Continue reading...Thursday, November 20, 2008
Statisticians have made it clear: games with achievements sell better, and Sony’s lackluster, developer-optional, often-retroactive trophy system isn’t helping the company’s PS3 get enough of the addictive miniature game goals to compete with the Xbox 360. In a September release, EEDAR analysts noted: …if a game title is released on the PlayStation 3 and the Xbox [...]
Continue reading...Tuesday, September 30, 2008
Earlier this month, GameCyte offered a psychological examination of in-game achievements. We spoke to respected researchers from within the field, who helped us explore the reasons why gamers are so drawn to shiny trophies and higher Gamerscores. Those reasons were many, but regardless of your particular reason of choice, the fact is that more and [...]
Continue reading...Wednesday, September 24, 2008
Yesterday, when we relayed the news of Zen Studios’ new PSN FPS based around Marvel’s The Punisher, we had a few guesses about what the game would entail. We’re cautiously holding out hope for some decent, gritty mayhem despite Zen Studios’ track record, and today, the Hungarian developers supplied Sony’s PlayStation.Blog with a few answers [...]
Continue reading...Tuesday, September 16, 2008
Psyonix Studios sent over a nice new trailer for their upcoming PSN title, Supersonic Acrobatic Rocket-Powered Battle Cars. If you’re thinking we made that name up, you ought to read up on our recent preview, which details just exactly how much battle these cars do with their supersonic rockets. The new trailer is after the jump, [...]
Continue reading...Tuesday, September 9, 2008
Game achievements have come to affect our favorite pastime on many levels. Achievements are being added to a growing list of game genres, and their rise is leading to raging debates on both industry and enthusiast fronts: What in-game objectives ought to merit achievements? How can games best be designed with achievements in mind? What further rewards can be tied to achievements to enhance their effective use in games? How much worth do game achievements truly have? In order to better approach these and other questions, GameCyte consulted a professor of psychology and a game designer, whose research into defining player types and motivations in modern gaming may help us all understand why achievements have become such a massive phenomenon.
Continue reading...Thursday, September 4, 2008
Supersonic Acrobatic Rocket-Powered Battle Cars was going to simply be named “Crash Course” when the game was first conceived. Unfortunately for Psyonix Studios, the game’s developer and publisher, the name had already been claimed by the Crash Bandicoot team for potential future use, leaving their first independent game without a suitable title. After much deliberation, [...]
Continue reading...Tuesday, August 19, 2008
Oh, rapturous day! Sony-based gamers who have yet to experience 2K Games’ masterpiece of undersea suspense, BioShock, are one step closer to getting their organs drilled out by a Big Daddy. 2K Games, this morning, has announced the release date for the PS3 version of BioShock, and that date is October 21, 2008 for North [...]
Continue reading...Tuesday, July 22, 2008
Back in May, 2K Games released a most frustrating document. While it confirmed the existence of critically acclaimed shooter BioShock’s port to PS3 and promised “new features and content,” the press release didn’t provide the foggiest idea of what that content might be. However, with E3 behind us 2K’s seals have begun to crack, and [...]
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Tuesday, November 25, 2008
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