Though we suppose nothing is ever truly set in stone, when Valve VP Doug Lombardi has a hunch about a company decision — and president Gabe Newell speaks as if that decision had already been made — chances are good that their forecast will prove accurate. What am I referring to? Merely the news that [...]
Continue reading...Tuesday, September 23, 2008
During a particularly insightful interview regarding the company’s future plans, Valve Software’s Gabe Newell told 1UP that while the company plans to support the PlayStation 3 more and more over time, they “don’t have the bandwidth” to work on bringing either Left 4 Dead or Team Fortress 2’s much-lauded downloadable content and achievements to Sony’s [...]
Continue reading...Tuesday, September 9, 2008
Game achievements have come to affect our favorite pastime on many levels. Achievements are being added to a growing list of game genres, and their rise is leading to raging debates on both industry and enthusiast fronts: What in-game objectives ought to merit achievements? How can games best be designed with achievements in mind? What further rewards can be tied to achievements to enhance their effective use in games? How much worth do game achievements truly have? In order to better approach these and other questions, GameCyte consulted a professor of psychology and a game designer, whose research into defining player types and motivations in modern gaming may help us all understand why achievements have become such a massive phenomenon.
Continue reading...Friday, August 22, 2008
It’s not that we don’t appreciate your readership, but what the hell are you doing here?! Don’t you know that you could be playing Team Fortress 2, for free, right now? Valve is allowing everyone to download and play TF2 for the entire weekend, to let folks drop in and sample the all-new Heavy Update. [...]
Continue reading...Tuesday, August 19, 2008
Honestly, when Valve announced yesterday that the all-new gameplay mode for Team Fortress 2 was nothing more than a team deathmatch mode, I was a little disappointed. Especially given that the new mode is one-death-and-you’re-out, which is really kind of a detriment to those of us who aren’t that great at staying alive for more [...]
Continue reading...Monday, August 18, 2008
On Friday, Valve updated the post on their Heavy Update page which listed the new achievements for everyone’s favorite minigun-wielding Team Fortress 2 class. This new update replaced all of the “Coming Soon” placeholders with actual descriptions of what the achievements would entail, thus drawing our speculation contest to a close. All told, roughly 50 [...]
Continue reading...Wednesday, August 13, 2008
UPDATE 8/15: Valve has published the full list of the Heavy’s Achievements, and our contest is now closed! Look for our analysis and winner announcement soon! Valve put up a list, this morning, of the 35 new achievements that will become available in next week’s Heavy Update. The official website lists only the names of the [...]
Continue reading...Wednesday, August 13, 2008
Valve’s Heavy Update site has revealed the first new unlockable weapon for Team Fortress 2’s big, cuddly Heavy Weapons Guy: The “Killing Gloves of Boxing,” a new melee weapon which will please pugilism patrons everywhere. That’d be pretty awesome by itself, but if you look carefully at the accompanying image pack that’s included with the new site, [...]
Continue reading...Tuesday, August 12, 2008
Though this latest update to Team Fortress 2 has taken a bit longer than Valve originally anticipated, the TF2 Official Blog dropped the news today that it will all have been worth it. In addition to new achievements and unlockable weapons for everyone’s favorite gun-happy lunkhead, Valve will be releasing seven new maps, five of [...]
Continue reading...Wednesday, August 6, 2008
Spotted over at Chris Livingston’s 1Fort blog, this marvelous machinima asks a question I’ve sure we’ve all wondered: What would happen to the TF2 boys if they couldn’t blast eachother to pieces? Watch the hilarity for yourself, after the jump.
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Tuesday, September 23, 2008
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