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Tag Archive | "spin"

Straight From the Horse’s Mouth: More Insight From the Corporate Sphere

Tuesday, July 8, 2008

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Straight From the Horse’s Mouth: More Insight From the Corporate Sphere

It is said that you should never look a gift horse in the mouth — but if you choose to get your news from the same equine orifice, you might want to check the animal’s pedigree. That’s what GameSetWatch did in November 2006, when it noticed that PlayStation-friendly blog ThreeSpeech was a “semi-official” media outlet, and [...]

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Straight From the Horse’s Mouth: Sponsored Sites That Trump Traditional Journalism

Thursday, July 3, 2008

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Straight From the Horse’s Mouth: Sponsored Sites That Trump Traditional Journalism

Aside from the occasional, unintentional leak, publicists basically control games journalism as we know it today. They can’t tell us how to think or stop us from criticizing their games, but to a large degree, they determine who gets what and goes where when they please. How?

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Promises, Promises: Nintendo Wii

Wednesday, June 25, 2008

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Promises, Promises: Nintendo Wii

As the kid-tested, mother-approved — hell, grandmother-approved — game console whose demand continues to outstrip supply over a year after release, the Nintendo Wii has certainly caused a stir — but not quite the all-out Revolution its creators originally hyped. Wii online sucks. There are few compelling hardcore games. For every critically acclaimed title that [...]

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Promises, Promises: Sony PlayStation 3

Tuesday, June 17, 2008

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Promises, Promises: Sony PlayStation 3

Today, Sony revealed that they will finally provide the in-game XrossMediaBar functionality that was first demonstrated back in 2006, as well as the “trophy” achievement system promised in early 2007, as a part of their v2.4 software update for the PlayStation 3. They’re not saying when it will arrive, but perhaps that’s a wise choice; [...]

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Microsoft Xbox Boss Reflects on 360, Considers Successor

Monday, June 16, 2008

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Microsoft Xbox Boss Reflects on 360, Considers Successor

Regardless of Microsoft’s many missteps when it comes to fully satisfying the hardcore gaming population, and despite the near-certainty of Nintendo usurping the current-generation console crown despite Redmond’s one-year head start, in many ways the Xbox 360 is a considerable success. Now, with the 360 business finally on the verge of posting profits, VentureBeat has [...]

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Just the Links, Ma’am: 6.11.08

Wednesday, June 11, 2008

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Just the Links, Ma’am: 6.11.08

Your daily smörgåsbord of the very best gaming has to offer. Enthusiast: Spore system requirements revealed, as lenient as we could hope for (Spore.com) EVE Online’s free expansion Emperian Age launches (EVE-Online.com) Wii FPS The Conduit dated Q1 2009; will include “competitive online multiplayer component” (High Voltage Software via WorthPlaying) Spyro: A New Beginning, Guilty Gear XX# Reload join Xbox [...]

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Sony Explains Killzone 2 Delay

Wednesday, May 21, 2008

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Sony Explains Killzone 2 Delay

In the comments section of a recent post on the official PlayStation Blog, Sony’s Ron Eagle explained the reason why Killzone 2 has been pushed back yet again, this time to February 2009. Apparently, it was “a pure management decision” to avoid competition with other first-party Sony shooters.

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As Wii Continues to Dominate Worldwide, Microsoft Hastily Claims 10 Million Unit U.S. Victory

Wednesday, May 14, 2008

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As Wii Continues to Dominate Worldwide, Microsoft Hastily Claims 10 Million Unit U.S. Victory

I have absolutely nothing against Xbox 360 Group product manager Aaron Greenberg — I’m sure his spin jobs do Microsoft proud, and I even agreed with most of his recent critique against the PS3. But the man leaves himself wide open. Today, an AP article [via Forbes] quotes him proclaiming an Xbox 360 victory based [...]

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Wii Online Sucks, Nintendo PR Spin Suggests No Upcoming Fixes

Wednesday, April 30, 2008

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Wii Online Sucks, Nintendo PR Spin Suggests No Upcoming Fixes

Lag. Connection failures. No in-game communication between players. An address book full of friend codes, not just per friend, but per game as well. The inclusion of bots that seamlessly take over from dropped players, so you never know if you’re playing a human or not. There’s no shortage of reasons that Nintendo’s Wi-Fi Connection sucks [...]

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