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Tag Archive | "Social Gaming"

Captaining The Lifeboat: Runic Games’ Max Schaefer and Travis Baldree

Thursday, August 14, 2008

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Captaining The Lifeboat: Runic Games’ Max Schaefer and Travis Baldree

After Flagship Studios became embroiled in a legal controversy regarding the fate of its intellectual properties, it seemed nothing -- not Hellgate, not promising action-RPG Mythos, and not an explanation of any kind -- would escape. But today, the heads of the newly-established Runic Studios give GameCyte a glimpse of Flagship Studio's wreckage, and explain how their group of survivors is planning for the future.

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The Sincerest Form of Infringement: Scrabulous and Wordscraper

Thursday, July 31, 2008

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The Sincerest Form of Infringement: Scrabulous and Wordscraper

You can't keep a good man with someone else's great idea down. A while back, some enterprising young programmers created Scrabulous, a free online application which was later adapted for the wildly popular Facebook social network. As can be inferred from its name, Scrabulous was an adaptation of the long-celebrated word game Scrabble, allowing players to [...]

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GoCrossCampus Relies on Rivalries, Causes Localized Chaos

Monday, June 16, 2008

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GoCrossCampus Relies on Rivalries, Causes Localized Chaos

At the 2008 Social Gaming Summit, GameCyte happened to run into Brad Hargreaves, CEO and Co-Founder of GoCrossCampus, and couldn't help but strike up a conversation about the promising local gaming endeavor. While I was rather disappointed to learn that the company is expanding its game topics beyond simple college turf (and losing some of [...]

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PSP Keyboard Within 12 Months; GPS to Spur Social Gaming

Thursday, May 22, 2008

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PSP Keyboard Within 12 Months; GPS to Spur Social Gaming

Speaking at a roundtable luncheon in New York earlier today, Sony's John Koller revealed that the PlayStation Portable will finally receive its long-awaited keyboard peripheral. According to Koller, Sony's director of hardware marketing, it should arrive within the next 12 months. 

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Passively Multiplayer Online Game Launches, Web-Browsing and Grinding Together at Last

Monday, May 12, 2008

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Passively Multiplayer Online Game Launches, Web-Browsing and Grinding Together at Last

Next-Gen is reporting that PMOG, or the "Passively Multiplayer Online Game," has been launched by GameLayers. Played in a Firefox browser by surfing with a free extension, PMOG transforms a user's typical web-crawl into an online battlefield, where visiting one's usual sites can allow you to find missions and items, or stumble over booby traps [...]

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Infinitely Better Than Mavis Beacon: TypeRacer

Monday, April 28, 2008

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Infinitely Better Than Mavis Beacon: TypeRacer

GameCyte looks at a new casual browser game that might have the power to teach.

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Social Hunting Game to Blow You Away, Also Small Animals

Tuesday, April 8, 2008

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Social Hunting Game to Blow You Away, Also Small Animals

What do you know, MI6? The future of online gaming is upon us, and it is a social networking title for players to get together and share their hatred of deer.

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The Future Of Gaming Is Not Social, But Local

Friday, March 28, 2008

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The Future Of Gaming Is Not Social, But Local

Social gaming is on the rise. Read inside for our analysis of the phenomenon.

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Grand Theft Auto IV Social Club, Socializing Probably Not Included

Friday, March 28, 2008

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Grand Theft Auto IV Social Club, Socializing Probably Not Included

Remember how you and your buddies made Tommy, CJ and that unnamed dude from GTA3 do all kinds of crazy ****, then checked out their rap sheet to see how many prostitutes you flattened and how much collateral damage you caused? Well, yesterday Rockstar announced they're expanding that feature a little bit:

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