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Tag Archive | "Shooter"

GameCyte Geometry Giveaway: Last Chance!

Friday, August 22, 2008

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GameCyte Geometry Giveaway: Last Chance!

In case you’ve forgotten, today is the final day to submit an entry for our GameCyte Geometry Giveaway! We will be accepting submissions until the end of today, Friday, August 22nd, until 11:59:59 p.m., Pacific time. Click yourself over to this post, and leave us a comment detailing your biggest and best gaming accomplishment — [...]

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EA Studio Showcase: The Godfather II First Look

Tuesday, August 19, 2008

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EA Studio Showcase: <em>The Godfather II</em> First Look

From its humble origins as a PC, Xbox and PlayStation 2 title, The Godfather has built a veritable empire across every current-generation platform save the Nintendo DS — and aptly enough, sold like gangbusters doing so. So we weren’t exactly surprised to hear that EA was creating a sequel. What surprised, excited, and concerned us was [...]

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Review: Geometry Wars: Retro Evolved 2

Wednesday, July 30, 2008

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Review: Geometry Wars: Retro Evolved 2

GameCyte reviews the most explosive geometry-themed game there is, and thoroughly enjoys the mathematical massacre.

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E3 2008: IndieCade

Thursday, July 24, 2008

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E3 2008: IndieCade

I already took the time to tell you about my favorite game from the IndieCade section of this year’s E3 show floor, but it was far from the only game on display. I have an unhealthy love for independent games — you tend to see some of the most creative and least “safe” ideas in [...]

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E3 2008: Geometry Wars Retro Evolved 2 Impressions

Friday, July 18, 2008

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E3 2008: Geometry Wars Retro Evolved 2 Impressions

Out on the show floor at this year’s E3, the Microsoft displays rotated between a few of their new Xbox Live Arcade titles. When Geometry Wars: Retro Evolved 2 was made available to play, the colorful, frantic graphics drew me in, and when the controller got into my hands, I was hooked. I was able [...]

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WiiWare Wednesday: Gyrostarr

Wednesday, June 25, 2008

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WiiWare Wednesday: Gyrostarr

This week’s WiiWare offering is Gyrostarr, an on-rails space shooter from High Voltage Software. It represents a fairly clever bit of engineering in its own way — the game’s press release boasts that through clever use of High Voltage’s Quantum3 game engine, Gyrostarr has managed to squeeze 50 procedurally-generated levels into WiiWare’s 40MB size limit. [...]

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