Just yesterday, Jesse and I were discussing how even though there are a host of light gun peripherals available for the Nintendo Wii, they seem to be a questionable investment when there are so few good shooters for the system. Well, question your investment no more, because today Sega unveiled a brand-new House of the [...]
Continue reading...Tuesday, July 29, 2008
Blades, beasts, blood, fire, and a healthy dose of T&A — on paper, Golden Axe: Beast Rider has exactly what it takes to titillate an audience of 14-year-old boys… or lecherous, bloodthirsty adults like yours truly. Complain about the ‘missing’ co-op mode all you like; when I walked up to Sega producer Marty Caplan, I [...]
Continue reading...Thursday, July 24, 2008
I feel like I might not have gotten the proper experience out of my Alpha Protocol demonstration last week, since I didn’t employ any stealth or guile when gaining access to Sega’s E3 booth. There I was, coming in to see an espionage RPG, and I walked right in the front door with legitimate credentials. [...]
Continue reading...Thursday, July 24, 2008
While most of Ubisoft’s Q1 fiscal report will consist of the usual gigantic sales numbers (up 25.8% to €169 million) and a smattering of bold, forward-looking statements, there’s also something for gamers to look forward to. On the last page of a press release, the international giant confirms that they will publish the formerly import-only [...]
Continue reading...Wednesday, July 23, 2008
Poor Sonic. Intriguing RPGs and Smash appearances aside, the blue blur has fallen on some hard times lately; he hasn’t had a solid core game since, arguably, Sonic Adventure 2, 7 years ago. I know, I’ve been checking up on him. I played Sonic Heroes, and I played Shadow the Hedgehog. I played the demo [...]
Continue reading...Tuesday, July 22, 2008
As a lifelong gamer who’s lived through six generations of home consoles and their concurrent hype, I don’t impress very easily. I’m not completely cynical, mind you; I can appreciate nice visuals and inventive concepts when I see them. It’s just not very often, these days, that a well-executed game will get more than a [...]
Continue reading...Tuesday, July 22, 2008
The British are coming! Also, the French, Russians, and possibly the Ottomans are coming, to Empire: Total War for the PC, the 18th Century addition to the Total War franchise. Until they get here, however, we’ll have to settle for preview coverage, like the demonstration we got last week at the E3 Summit while visiting [...]
Continue reading...Monday, July 21, 2008
They’ve kissed human girls, wielded projectile weaponry and turned into hairy beasts; so perhaps it’s not much of a stretch for Sega to convince gamers that their recognizable spiny mascots will now engage in swordplay. Today, Sega announced Sonic and the Black Knight, a Wii-exclusive “fast-paced adventure” that “brings Sonic into the world of Arthurian [...]
Continue reading...Thursday, July 17, 2008
Among the many games available for play on the show floor at this year’s E3, there were a number of weird and wonderful titles. GameCyte had the chance to pick up and play one of the year’s stranger contenders, namely, Sonic Chronicles: The Dark Brotherhood. Born from the incredibly unlikely mix of a rich BioWare RPG, the speedy [...]
Continue reading...Wednesday, July 16, 2008
Finally, a game where waggling a Wiimote is used to simulate the actual act of waggling something! GameCyte took a moment to sample Sega’s Samba de Amigo for the Wii on the show floor at E3 2008, and we’ve got impressions for the maraca enthusiast in all of us.
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Tuesday, August 19, 2008
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