Though just yesterday he was "shaking his head in bewilderment," today 3D Realms CEO Scott Miller told Edge Online that he's "proud" of the critically panned Max Payne film. How proud? "It's ... really impressive to me that Max Payne came in number one this weekend," Miller said. Yesterday, it was really impressive to me that Scott [...]
Continue reading...Monday, October 20, 2008
We've condemned it. Mainstream reviewers have condemned it. But somehow, despite our warnings, well over one million of you went out and saw Max Payne anyhow. This weekend, the convoluted crime drama racked up $18 million at the box office, blasting past Dubya and running over a spoiled Chihuahua on its way to the No.1 [...]
Continue reading...Friday, October 17, 2008
“Collecting evidence had gotten old a few hundred bullets back. I was already so far past the point of no return I couldn’t remember what it had looked like when I had passed it.” -Max Payne, Chapter Three Max Payne, the 2001 third-person shooter from developer Remedy Entertainment, had three trademark qualities which endeared it to gamers [...]
Continue reading...Thursday, September 25, 2008
Early this month, when Depth Entertainment's Scott Faye told Kotaku that work was finally commencing on a Duke Nukem movie, the collective reaction at GameCyte was one of disbelief. It wasn't that there was anything necessarily wrong with a Duke Nukem action flick; to the contrary, we figure the Duke would make for a spectacularly [...]
Continue reading...Tuesday, September 9, 2008
Kotaku is reporting that Max Payne movie producer Scott Faye is currently hard at work adapting another iconic 3D Realms character for Hollywood: Duke Nukem. Though no studio has yet been attached, an interview with Faye raises new questions about the fate of the ass-kicking, bubble-gum (es)chewing action star... and the hybrid production company Radar [...]
Continue reading...Tuesday, March 18, 2008
Scott Miller, former 3D Realms CEO, recently announced the formation of Radar Group, a new hybrid organization dedicated to aiding in the production of video games. IGN had the opportunity to interview him and find out more about the endeavor.
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Wednesday, October 22, 2008
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