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Tag Archive | "Richard Bartle"

Unlocking the Psychology of Achievements

Tuesday, September 9, 2008

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Unlocking the Psychology of Achievements

Game achievements have come to affect our favorite pastime on many levels. Achievements are being added to a growing list of game genres, and their rise is leading to raging debates on both industry and enthusiast fronts: What in-game objectives ought to merit achievements? How can games best be designed with achievements in mind? What further rewards can be tied to achievements to enhance their effective use in games? How much worth do game achievements truly have? In order to better approach these and other questions, GameCyte consulted a professor of psychology and a game designer, whose research into defining player types and motivations in modern gaming may help us all understand why achievements have become such a massive phenomenon.

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Richard Bartle Slings Mud at Anti-Game Advocates

Monday, April 28, 2008

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Richard Bartle Slings Mud at Anti-Game Advocates

Get it? Slings Mud? Because Bartle designed… you know? Sure you do. We spotted this through Destructoid, and we’d like to call your attention to it as well: Richard Bartle, one of the original fathers of multiplayer online gaming, has penned a column for The Guardian. Taking some time away from his fellowship at the University [...]

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