Although gamers hardly needed another reason to log long hours left-clicking, this month’s Harvard Business Review has a compelling justification regardless: they point out that MMO gaming teaches the same skills and includes valuable systems that tomorrow’s business leaders need to succeed.
Continue reading...Monday, May 12, 2008
Even if Rockstar’s Grand Theft Auto IV reflected every cubic inch of the real New York City, you’d still be hard-pressed to find any other game studios whose names you’d recognize. According to a recent study conducted by the Center for an Urban Future, even though the local games industry has grown rapidly to approximately [...]
Continue reading...Monday, May 12, 2008
In a study commissioned by PopCap–but that PopCap has not influenced in any way, apparently–a team of academics observed that casual games have positive effects on people’s moods. The findings were presented at the Games for Health conference in Baltimore by Carmen Russioniello and Jennifer Parks.
Continue reading...Thursday, May 8, 2008
While plenty of gamers seem to enjoy drinking to the death of PC gaming, I won’t be the first to point out that their kool-aid typically consists only of lackluster retail sales figures, with little or no thought towards digital distribution or the all-important subscription revenues of blockbusters like World of Warcraft. But starting [...]
Continue reading...Friday, May 2, 2008
GameCyte speaks with Lisa Cosmas Hanson, founder of research firm Niko Partners, about the Chinese gaming market — and the gamers who occupy it.
Continue reading...Tuesday, April 29, 2008
We all know the types of criticisms that have been leveled at the GTA series, and on this most auspicious of days, it seems appropriate to examine the media frenzy surrounding violence in the game. Certainly, there have been a few hiccups during the launch of GTA IV, but over at Game Politics, they have [...]
Continue reading...Thursday, April 24, 2008
As most any GameCyte reader will notice, I’m quite bullish on in-game advertising when it is contextual or even optional; otherwise, I think it’s atrocious. But according to an article at Next Generation, gamers who think like me might soon be in the minority.
Continue reading...Monday, April 21, 2008
Jesse Divnich, former analyst for The simExchange and recent EEDAR hire, says that the simultaneous success of Army of Two and Rainbow Six: Vegas 2 (according to March NPD numbers) prove that as long as games target slightly different niches, “the next-generation market has matured enough to where several AAA releases can be launched in [...]
Continue reading...Wednesday, April 16, 2008
Helmed by one former EverQuest designer and one former EQ fanboy, game statistics firm Electronic Entertainment Design and Research (EEDAR) announced today that they are adding an analyst to the mix — Jesse Divnich, formerly of online video game prediction market The simExchange.
Continue reading...Monday, April 14, 2008
Join GameCyte for part two of our exclusive interview with the co-founders of Electronic Entertainment Design and Research (EEDAR).
Continue reading...
Wednesday, May 14, 2008
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