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Tag Archive | "research"

Today’s Gamers are Tomorrow’s Leaders

Wednesday, May 14, 2008

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Today’s Gamers are Tomorrow’s Leaders

Although gamers hardly needed another reason to log long hours left-clicking, this month’s Harvard Business Review has a compelling justification regardless: they point out that MMO gaming teaches the same skills and includes valuable systems that tomorrow’s business leaders need to succeed.

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New York City’s Game Industry Blossoming, Yet Choked By Weeds

Monday, May 12, 2008

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New York City’s Game Industry Blossoming, Yet Choked By Weeds

Even if Rockstar’s Grand Theft Auto IV reflected every cubic inch of the real New York City, you’d still be hard-pressed to find any other game studios whose names you’d recognize. According to a recent study conducted by the Center for an Urban Future, even though the local games industry has grown rapidly to approximately [...]

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Casual Games Provide Ameliorating Effects, Study Finds

Monday, May 12, 2008

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Casual Games Provide Ameliorating Effects, Study Finds

In a study commissioned by PopCap–but that PopCap has not influenced in any way, apparently–a team of academics observed that casual games have positive effects on people’s moods. The findings were presented at the Games for Health conference in Baltimore by Carmen Russioniello and Jennifer Parks.

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Online Subscriptions Contribute $1 Billion to U.S. Game Industry — PC Gaming is A-Okay?

Thursday, May 8, 2008

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Online Subscriptions Contribute $1 Billion to U.S. Game Industry — PC Gaming is A-Okay?

While plenty of gamers seem to enjoy drinking to the death of PC gaming, I won’t be the first to point out that their kool-aid typically consists only of lackluster retail sales figures, with little or no thought towards digital distribution or the all-important subscription revenues of blockbusters like World of Warcraft. But starting [...]

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Q&A: Niko’s Lisa Cosmas Hanson on the Chinese Gamer

Friday, May 2, 2008

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Q&A: Niko’s Lisa Cosmas Hanson on the Chinese Gamer

GameCyte speaks with Lisa Cosmas Hanson, founder of research firm Niko Partners, about the Chinese gaming market — and the gamers who occupy it.

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GTA Players Are Not Cop Killers In Training

Tuesday, April 29, 2008

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GTA Players Are Not Cop Killers In Training

We all know the types of criticisms that have been leveled at the GTA series, and on this most auspicious of days, it seems appropriate to examine the media frenzy surrounding violence in the game. Certainly, there have been a few hiccups during the launch of GTA IV, but over at Game Politics, they have [...]

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Study: Differences of Perception Regarding In-Game Ads

Thursday, April 24, 2008

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Study: Differences of Perception Regarding In-Game Ads

As most any GameCyte reader will notice, I’m quite bullish on in-game advertising when it is contextual or even optional; otherwise, I think it’s atrocious. But according to an article at Next Generation, gamers who think like me might soon be in the minority.

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Army of Two + Vegas 2 Prove Market Can Support Multiple Triple-A Shooters?

Monday, April 21, 2008

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Army of Two + Vegas 2 Prove Market Can Support Multiple Triple-A Shooters?

Jesse Divnich, former analyst for The simExchange and recent EEDAR hire, says that the simultaneous success of Army of Two and Rainbow Six: Vegas 2 (according to March NPD numbers) prove that as long as games target slightly different niches, “the next-generation market has matured enough to where several AAA releases can be launched in [...]

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EEDAR Looks To The Future; Appoints simExchange Analyst Jesse Divnich

Wednesday, April 16, 2008

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EEDAR Looks To The Future; Appoints simExchange Analyst Jesse Divnich

Helmed by one former EverQuest designer and one former EQ fanboy, game statistics firm Electronic Entertainment Design and Research (EEDAR) announced today that they are adding an analyst to the mix — Jesse Divnich, formerly of online video game prediction market The simExchange.

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The EEDAR Interview, Part Two

Monday, April 14, 2008

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The EEDAR Interview, Part Two

Join GameCyte for part two of our exclusive interview with the co-founders of Electronic Entertainment Design and Research (EEDAR).

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