Over two years and 125,000 free copies since launch, the publishers of cancer-fighting third-person shooter Re-Mission have finally had their self-funded study published in prestigious peer-reviewed journal Pediatrics. And as wary as we typically are of videogame-related research — much less studies funded by organizations which clearly have something to gain — I can’t argue [...]
Continue reading...Thursday, May 29, 2008
Nielsen Games has just released research that asserts that the European Union has surpassed the U.S. as the second largest video game market. Video games accounted for 11.4 billion in revenue in the EU and 11.5 billion in Asia. The United States came up in the rear, generating a measly 10.7 billion. The research also [...]
Continue reading...Friday, May 16, 2008
If an experimental study in the latest issue of the Journal of Experimental Social Psychology is to be believed, reducing the level of blood in Mortal Kombat vs. DC Universe may do more than placate the kid-friendly superheroes’ creators — it might also reduce the aggression of those who play it.
Continue reading...Friday, May 16, 2008
On Wednesday, we hypothesized how today’s massively multiplayer games might reshape your resume and your workplace in the not-too-distant future, given the results of a recent study in the Harvard Business Review. But Computerworld did us one better — they asked author and Stanford professor Byron Reeves to provide some juicy insight into the slightly [...]
Continue reading...Wednesday, May 14, 2008
A research group at Carnegie Mellon University debuted [via Slashdot] a new website dedicated to harnessing the gaming power of users to advance computer science. Today, the group launched gwap.com (Games With A Purpose). The objective of the site is to take tasks that computers are unable to perform adequately and present them to humans [...]
Continue reading...Wednesday, May 14, 2008
Although gamers hardly needed another reason to log long hours left-clicking, this month’s Harvard Business Review has a compelling justification regardless: they point out that MMO gaming teaches the same skills and includes valuable systems that tomorrow’s business leaders need to succeed.
Continue reading...Monday, May 12, 2008
Even if Rockstar’s Grand Theft Auto IV reflected every cubic inch of the real New York City, you’d still be hard-pressed to find any other game studios whose names you’d recognize. According to a recent study conducted by the Center for an Urban Future, even though the local games industry has grown rapidly to approximately [...]
Continue reading...Monday, May 12, 2008
In a study commissioned by PopCap–but that PopCap has not influenced in any way, apparently–a team of academics observed that casual games have positive effects on people’s moods. The findings were presented at the Games for Health conference in Baltimore by Carmen Russioniello and Jennifer Parks.
Continue reading...Thursday, May 8, 2008
While plenty of gamers seem to enjoy drinking to the death of PC gaming, I won’t be the first to point out that their kool-aid typically consists only of lackluster retail sales figures, with little or no thought towards digital distribution or the all-important subscription revenues of blockbusters like World of Warcraft. But starting [...]
Continue reading...Friday, May 2, 2008
GameCyte speaks with Lisa Cosmas Hanson, founder of research firm Niko Partners, about the Chinese gaming market — and the gamers who occupy it.
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Monday, August 4, 2008
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