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Tag Archive | "research"

Study Shows Re-Mission Cancer Game Helps Patients Pop Pills

Monday, August 4, 2008

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Study Shows <em>Re-Mission</em> Cancer Game Helps Patients Pop Pills

Over two years and 125,000 free copies since launch, the publishers of cancer-fighting third-person shooter Re-Mission have finally had their self-funded study published in prestigious peer-reviewed journal Pediatrics. And as wary as we typically are of videogame-related research — much less studies funded by organizations which clearly have something to gain — I can’t argue [...]

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European Union is Second Largest Video Game Market

Thursday, May 29, 2008

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European Union is Second Largest Video Game Market

Nielsen Games has just released research that asserts that the European Union has surpassed the U.S. as the second largest video game market. Video games accounted for 11.4 billion in revenue in the EU and 11.5 billion in Asia. The United States came up in the rear, generating a measly 10.7 billion. The research also [...]

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Visible Blood Contributes to Player Aggression, Claims Study

Friday, May 16, 2008

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Visible Blood Contributes to Player Aggression, Claims Study

If an experimental study in the latest issue of the Journal of Experimental Social Psychology is to be believed, reducing the level of blood in Mortal Kombat vs. DC Universe may do more than placate the kid-friendly superheroes’ creators — it might also reduce the aggression of those who play it.

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‘WoW Trains Leaders’ Study Author Interviewed at Computerworld

Friday, May 16, 2008

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‘WoW Trains Leaders’ Study Author Interviewed at Computerworld

On Wednesday, we hypothesized how today’s massively multiplayer games might reshape your resume and your workplace in the not-too-distant future, given the results of a recent study in the Harvard Business Review. But Computerworld did us one better — they asked author and Stanford professor Byron Reeves to provide some juicy insight into the slightly [...]

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Games to Make Computers Smarter at GWAP.com

Wednesday, May 14, 2008

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Games to Make Computers Smarter at GWAP.com

A research group at Carnegie Mellon University debuted [via Slashdot] a new website dedicated to harnessing the gaming power of users to advance computer science. Today, the group launched gwap.com (Games With A Purpose). The objective of the site is to take tasks that computers are unable to perform adequately and present them to humans [...]

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Today’s Gamers are Tomorrow’s Leaders

Wednesday, May 14, 2008

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Today’s Gamers are Tomorrow’s Leaders

Although gamers hardly needed another reason to log long hours left-clicking, this month’s Harvard Business Review has a compelling justification regardless: they point out that MMO gaming teaches the same skills and includes valuable systems that tomorrow’s business leaders need to succeed.

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New York City’s Game Industry Blossoming, Yet Choked By Weeds

Monday, May 12, 2008

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New York City’s Game Industry Blossoming, Yet Choked By Weeds

Even if Rockstar’s Grand Theft Auto IV reflected every cubic inch of the real New York City, you’d still be hard-pressed to find any other game studios whose names you’d recognize. According to a recent study conducted by the Center for an Urban Future, even though the local games industry has grown rapidly to approximately [...]

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Casual Games Provide Ameliorating Effects, Study Finds

Monday, May 12, 2008

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Casual Games Provide Ameliorating Effects, Study Finds

In a study commissioned by PopCap–but that PopCap has not influenced in any way, apparently–a team of academics observed that casual games have positive effects on people’s moods. The findings were presented at the Games for Health conference in Baltimore by Carmen Russioniello and Jennifer Parks.

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Online Subscriptions Contribute $1 Billion to U.S. Game Industry — PC Gaming is A-Okay?

Thursday, May 8, 2008

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Online Subscriptions Contribute $1 Billion to U.S. Game Industry — PC Gaming is A-Okay?

While plenty of gamers seem to enjoy drinking to the death of PC gaming, I won’t be the first to point out that their kool-aid typically consists only of lackluster retail sales figures, with little or no thought towards digital distribution or the all-important subscription revenues of blockbusters like World of Warcraft. But starting [...]

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Q&A: Niko’s Lisa Cosmas Hanson on the Chinese Gamer

Friday, May 2, 2008

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Q&A: Niko’s Lisa Cosmas Hanson on the Chinese Gamer

GameCyte speaks with Lisa Cosmas Hanson, founder of research firm Niko Partners, about the Chinese gaming market — and the gamers who occupy it.

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