This morning, at the second day of Nintendo’s media event in San Francisco, there were a few new announcements for the future of WiiWare. World of Goo received a release date; we’ll be seeing it the week after next on October 13th. After that, however, came an announcement of something new: RealNetworks, the digital services [...]
Continue reading...Friday, August 15, 2008
At yesterday’s EA Studio Showcase, the publishing giant had a large array of big, blockbuster games on display. Godfather II, Warhammer Online, Harry Potter — massive screens displaying the latest and greatest for the newest systems filled the room with EA’s biggest-budget titles. So, why did I instead make a beeline for two guys crowded [...]
Continue reading...Tuesday, August 12, 2008
As strong as my enthusiasm is for puzzle games, I have to wonder whether the Nintendo DS needs what looks like another match-three tile-swapping game. EA has heard my skepticism, though, and replied, “Fine. I guess we’ll put an action-platformer on there, too. Happy now?” Actually, yes, I am, thank you. Henry Hatsworth in the [...]
Continue reading...Friday, August 8, 2008
Earlier today, Gamasutra posted an excerpt of an interview with Jonathan Blow, creator of platforming masterpiece Braid. In it, Blow took issue with a number of the certification and business-oriented processes behind bringing his game to XBLA, including “unnecessary requirements” and issues with the revenue model. It’s valuable to get this kind of insight into [...]
Continue reading...Thursday, August 7, 2008
When the time came to review Braid, I had heard only the briefest, vaguest descriptions of what to expect. At an unusual price of 1200 Microsoft Points (US$15), Braid was released yesterday on Xbox Live Arcade by developers Number None — and that’s about what I knew, going in. My knowledge of Braid was merely that it [...]
Continue reading...Thursday, July 17, 2008
I have a soft spot for independent games, and this year’s E3 summit placed a few on display at the IndieCade booths on the show floor. I had a look at a few as-yet-unknowns, but my favorite this year was unquestionably a charming little puzzle-platformer called The Misadventures of P.B. Winterbottom. A few of the [...]
Continue reading...Wednesday, July 2, 2008
I’m hoping I can go this entire review without saying “The twist is,” or “But there’s a twist!” or “With just a twist of,” or any such obvious quip. I’m also hoping my wrist stops aching soon — Magnetica Twist is a fairly addictive little action-puzzler, controlled entirely through small rotations of the Wiimote. After a [...]
Continue reading...Wednesday, June 4, 2008
For my inaugural weekly WiiWare Wednesday weview review, I took a crack at Toki Tori, a puzzle-platformer developed and published by Two Tribes. The game is actually an re-imagining of Toki Tori for the Game Boy Color, Two Tribes’ first game ever released. The original version sold poorly, perhaps due to its release coming after gamers [...]
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Friday, October 3, 2008
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