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Tag Archive | "Puzzler"

RealNetworks Begins WiiWare Support with Boingz

Friday, October 3, 2008

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RealNetworks Begins WiiWare Support with Boingz

This morning, at the second day of Nintendo’s media event in San Francisco, there were a few new announcements for the future of WiiWare. World of Goo received a release date; we’ll be seeing it the week after next on October 13th. After that, however, came an announcement of something new: RealNetworks, the digital services [...]

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EA Studio Showcase: Henry Hatsworth and the Puzzling Adventure

Friday, August 15, 2008

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EA Studio Showcase: Henry Hatsworth and the Puzzling Adventure

At yesterday’s EA Studio Showcase, the publishing giant had a large array of big, blockbuster games on display. Godfather II, Warhammer Online, Harry Potter — massive screens displaying the latest and greatest for the newest systems filled the room with EA’s biggest-budget titles. So, why did I instead make a beeline for two guys crowded [...]

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Henry Hatsworth to Combine Puzzles, Action, Monocles

Tuesday, August 12, 2008

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Henry Hatsworth to Combine Puzzles, Action, Monocles

As strong as my enthusiasm is for puzzle games, I have to wonder whether the Nintendo DS needs what looks like another match-three tile-swapping game. EA has heard my skepticism, though, and replied, “Fine. I guess we’ll put an action-platformer on there, too. Happy now?” Actually, yes, I am, thank you. Henry Hatsworth in the [...]

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Braid Creator Disagrees With Some XBLA Processes, But Not Others

Friday, August 8, 2008

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Braid Creator Disagrees With Some XBLA Processes, But Not Others

Earlier today, Gamasutra posted an excerpt of an interview with Jonathan Blow, creator of platforming masterpiece Braid. In it, Blow took issue with a number of the certification and business-oriented processes behind bringing his game to XBLA, including “unnecessary requirements” and issues with the revenue model. It’s valuable to get this kind of insight into [...]

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Review: Braid

Thursday, August 7, 2008

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Review: Braid

When the time came to review Braid, I had heard only the briefest, vaguest descriptions of what to expect. At an unusual price of 1200 Microsoft Points (US$15), Braid was released yesterday on Xbox Live Arcade by developers Number None — and that’s about what I knew, going in. My knowledge of Braid was merely that it [...]

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E3 2008: The Misadventures of P.B. Winterbottom

Thursday, July 17, 2008

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E3 2008: The Misadventures of P.B. Winterbottom

I have a soft spot for independent games, and this year’s E3 summit placed a few on display at the IndieCade booths on the show floor. I had a look at a few as-yet-unknowns, but my favorite this year was unquestionably a charming little puzzle-platformer called The Misadventures of P.B. Winterbottom. A few of the [...]

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WiiWare Wednesday: Magnetica Twist

Wednesday, July 2, 2008

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WiiWare Wednesday: Magnetica Twist

I’m hoping I can go this entire review without saying “The twist is,” or “But there’s a twist!” or “With just a twist of,” or any such obvious quip. I’m also hoping my wrist stops aching soon — Magnetica Twist is a fairly addictive little action-puzzler, controlled entirely through small rotations of the Wiimote. After a [...]

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WiiWare Wednesday: Toki Tori

Wednesday, June 4, 2008

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WiiWare Wednesday: Toki Tori

For my inaugural weekly WiiWare Wednesday weview review, I took a crack at Toki Tori, a puzzle-platformer developed and published by Two Tribes. The game is actually an re-imagining of Toki Tori for the Game Boy Color, Two Tribes’ first game ever released. The original version sold poorly, perhaps due to its release coming after gamers [...]

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