About as much fun as having to escape an actual disaster.
Continue reading...Tuesday, January 27, 2009
When "Fantastic Contraption" debuted as a simple physics-based puzzler via Flash, gamers were hooked. With a simple and approachable interface, the game allowed players to explore vast possibilities through a basic set of rules and parts. Now, the game has been ported to Apple's own fantastic contraption, and is a nearly perfect port of the [...]
Continue reading...Friday, January 16, 2009
It's said that the mark of a cleverly-designed puzzle game is when it's easy to learn, but difficult to master. "Totomi," a recently released iPhone title from Rovio, makes things difficult to learn, yet fairly easy to master.
Continue reading...Thursday, January 15, 2009
Adding yet another game to their list of localized Japanese handheld oddities coming out in 2009, today Atlus has announced plans to bring the Nintendo DS's "Steal Princess" to the US on March 24, 2009. A hybrid platformer/puzzler, "Steal Princess" will offer players over 150 levels in a 3D, isometric environment. Developed by Climax Entertainment, [...]
Continue reading...Tuesday, January 13, 2009
It's been a few months since we shared the company of Sir Henry Hatsworth, the gentlemanly star of EA's "Henry Hatsworth in the Puzzling Adventure." This title captured our attention back in August, when we got to spend some hands-on time with the puzzle-platformer hybrid at the EA Studio Showcase. Last week, at CES, EA [...]
Continue reading...Tuesday, January 13, 2009
"Crayon Physics Deluxe" was one of the most talked about indie games of 2008. Now that the final product is on the market, does it live up to the expectations surrounding it?
Continue reading...Monday, December 22, 2008
Though I never thought that I would lose, there's no regret -- if I had to do the same again, I would, my friend, Rolando.
Continue reading...Monday, December 15, 2008
There are dozens of puzzle games available on the Nintendo DS, and they come in all sorts of varieties. What there’s no shortage of, however, are “match three” titles, aptly named for their core gameplay mechanic. Like Bejeweled et al, these games rely on lining up three (or more) similarly styled blocks (or gems, or [...]
Continue reading...Monday, November 24, 2008
The technology world has been seeing a surge of physics-based applications lately, and gaming has certainly had a good share of creative ideas, based on countless unique interpretations of this seemingly limitless concept. Deep Silver's oddly named Professor Heinz Wolff's Gravity is touted as the next big thing after the likes of World of Goo -- [...]
Continue reading...Wednesday, November 12, 2008
Crayon Physics, winner of the Seamus McNally grand prize at the 2008 Independent Games Festival, has announced that a retooled "Deluxe" edition of the game is now available for pre-order (although no actual release date has yet been set.) If you're somehow unfamiliar with Crayon Physics, it's "a 2D physics puzzle game, in which you get [...]
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Saturday, February 28, 2009
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