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Tag Archive | "Puzzle"

Portal: Prelude Available a Day Early

Wednesday, October 8, 2008

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Portal: Prelude Available a Day Early

If you keep an eye on game mods, you've probably been anticipating Portal: Prelude, an extremely promising fan project involving everyone's favorite sterile lab environment, Aperture Science. Calling itself "an unofficial prequel to the game Portal," the "Prelude" project has been in the works for nine months, and promises 19 test chambers, offering as much [...]

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Review: DROD RPG: Tendry’s Tale

Monday, September 22, 2008

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Review: DROD RPG: Tendry’s Tale

Last April, Caravel Games released The City Beneath, the third major release in their wonderfully clever Deadly Rooms of Death game series. DROD, a series known for its brutally difficult puzzles, has raised the bar with each release, delivering harder and more challenging tricks and traps to its puzzle-hungry fans. Prior to TCB's release, series [...]

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Review: The Magic Toy Chest

Wednesday, August 13, 2008

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Review: The Magic Toy Chest

Every so often, a gamer can find themselves in the mood for a particular flavor of game, and these effects can be especially pronounced when one finds oneself surrounded by entries of that genre. Between Braid, the announcement of Henry Hatsworth, and next month's scheduled release of The Fool and His Money, it's an understatement to say [...]

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Reset Generation Tournament: Round Two

Tuesday, August 12, 2008

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Reset Generation Tournament: Round Two

The Reset Generation Invitational, hosted by Nokia, is about to enter the next round of eliminations, and we at GameCyte have been rescuing like crazy in anticipation. Seriously, we rescued, like, six people yesterday, and they didn't even need it. We know you've been cheering us on, so keep your fingers crossed as we prepare [...]

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Henry Hatsworth to Combine Puzzles, Action, Monocles

Tuesday, August 12, 2008

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Henry Hatsworth to Combine Puzzles, Action, Monocles

As strong as my enthusiasm is for puzzle games, I have to wonder whether the Nintendo DS needs what looks like another match-three tile-swapping game. EA has heard my skepticism, though, and replied, "Fine. I guess we'll put an action-platformer on there, too. Happy now?" Actually, yes, I am, thank you. Henry Hatsworth in the [...]

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Review: Braid

Thursday, August 7, 2008

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Review: Braid

When the time came to review Braid, I had heard only the briefest, vaguest descriptions of what to expect. At an unusual price of 1200 Microsoft Points (US$15), Braid was released yesterday on Xbox Live Arcade by developers Number None -- and that's about what I knew, going in. My knowledge of Braid was merely that it [...]

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Reset Generation Tournament: Round One

Tuesday, August 5, 2008

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Reset Generation Tournament: Round One

We're about to play our first match of the Reset Generation tournament we mentioned last week. Nokia will be posting the tournament rankings on the Reset Generation website later today (UPDATE: It's here), hopefully, but we wanted to keep you all up to speed regardless, since we know you're rooting for us/cackling at our downfall. [...]

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Review: Reset Generation

Monday, August 4, 2008

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Review: Reset Generation

Back in May, GameCyte attended the unveiling of Nokia's mysterious "Project White Rock," a new game for the phone giant's relaunched N-Gage platform. That game turned out to be Reset Generation, a retro-themed head-to-head puzzle/boardgame/combat mashup which would also be free available, for free, on PC. We later had the chance to play Reset Generation on its [...]

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Play Reset Generation on GameCyte

Monday, August 4, 2008

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Play Reset Generation on GameCyte

Reset Generation has launched today, and as promised, the PC version is available for free. Why not play it right here? You could maybe rescue some princesses, fire a cannon or two. What's not to like? Live a little, Bubelah. The game's right after the jump!

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Interview: Traveller’s Tales on LEGO Batman and Corporate Ownership

Friday, August 1, 2008

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Interview: Traveller’s Tales on LEGO Batman and Corporate Ownership

We speak with TT Games about creative independence, publisher/developer relations, and kid-friendly games.

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