You probably wouldn’t have guessed it, but rappers love Street Fighter. They love it so much, in fact, that Capcom managed to convince several to record Street Fighter-related tracks, and released it as a free-to-download album on the PlayStation Network. Sorry, Microsoft owners, but no love for the 360 or Zune. (Of course, if you [...]
Continue reading...Friday, November 21, 2008
So, you’re pretty good at Gears of War 2, huh? Like, one of the best? Care to put some money on that? OMG, BRING IT. Your crazy gaming skills are about to be rewarded. Billing itself as “the next generation of competitive video gaming,” BringIt.com is a new site “where video gamers can put up money [...]
Continue reading...Friday, November 7, 2008
Last night, Hudson Entertainment invited gamers and journalists, far and near, to join them for their 2008 Gamers’ Day. Cheerful Hudson staff spent the evening hawking their wares, providing hands-on demonstrations of the latest titles Hudson had to offer. We spent some time with quite a number of intriguing new titles, though at least one [...]
Continue reading...Monday, October 13, 2008
We previewed Supersonic Acrobatic Rocket-Powered Battle Cars about a month ago, and we rather enjoyed our time with the game. Psyonix Studios’ first independently published, PlayStation Network-exclusive, UE3 and PhysX-powered game has a title with far too many syllables and words, but it’s also extremely descriptive. Supersonic Acrobatic Rocket-Powered Battle Cars (henceforth “SARPBC”) is a [...]
Continue reading...Friday, October 3, 2008
Psyonix Studios dropped the news this morning that Supersonic Acrobatic Rocket-Powered Battle Cars, their PSN-exclusive vehicular sports game, has gone gold. Psyonix is very fortunate to be releasing the game solely through digital distribution; the cost of stamping that name onto discs would probably sink the company. If you haven’t heard of this game (how [...]
Continue reading...Tuesday, September 30, 2008
Earlier this month, GameCyte offered a psychological examination of in-game achievements. We spoke to respected researchers from within the field, who helped us explore the reasons why gamers are so drawn to shiny trophies and higher Gamerscores. Those reasons were many, but regardless of your particular reason of choice, the fact is that more and [...]
Continue reading...Wednesday, September 24, 2008
Yesterday, when we relayed the news of Zen Studios’ new PSN FPS based around Marvel’s The Punisher, we had a few guesses about what the game would entail. We’re cautiously holding out hope for some decent, gritty mayhem despite Zen Studios’ track record, and today, the Hungarian developers supplied Sony’s PlayStation.Blog with a few answers [...]
Continue reading...Friday, September 19, 2008
It’s release date city around here lately. LittleBigPlanet, Sony’s community-driven platformer, has been given a release date as well, as spotted by Destructoid over on Sony’s semi-official Three Speech blog. That date, for us filthy yankee gamers, is October 21st, and Sony has a handful of free DLC offerings to encourage you to get the [...]
Continue reading...Tuesday, September 16, 2008
Psyonix Studios sent over a nice new trailer for their upcoming PSN title, Supersonic Acrobatic Rocket-Powered Battle Cars. If you’re thinking we made that name up, you ought to read up on our recent preview, which details just exactly how much battle these cars do with their supersonic rockets. The new trailer is after the jump, [...]
Continue reading...Tuesday, September 9, 2008
Game achievements have come to affect our favorite pastime on many levels. Achievements are being added to a growing list of game genres, and their rise is leading to raging debates on both industry and enthusiast fronts: What in-game objectives ought to merit achievements? How can games best be designed with achievements in mind? What further rewards can be tied to achievements to enhance their effective use in games? How much worth do game achievements truly have? In order to better approach these and other questions, GameCyte consulted a professor of psychology and a game designer, whose research into defining player types and motivations in modern gaming may help us all understand why achievements have become such a massive phenomenon.
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Wednesday, November 26, 2008
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