Back in May, 2K Games released a most frustrating document. While it confirmed the existence of critically acclaimed shooter BioShock’s port to PS3 and promised “new features and content,” the press release didn’t provide the foggiest idea of what that content might be. However, with E3 behind us 2K’s seals have begun to crack, and [...]
Continue reading...Monday, July 21, 2008
Solid community-created game content, when done right, is every publisher’s fantasy. Game companies hope and pray for the day when talented fans of their games take the time to explore the development tools and put together competent, high-quality additions to the original product. It’s a win-win for everyone: Assuming the user’s content takes off, the [...]
Continue reading...Monday, July 14, 2008
Roughly halfway through his excited explanation of the Xbox 360’s new community features and curious new system of user representation, a few game titles were unveiled. The head of the Live Services team, John Schappert, announced four new titles coming out for Xbox Live Arcade — some as soon as next month. I know two [...]
Continue reading...Monday, June 30, 2008
Can there be too much of a good thing when it comes to new game releases? Columnist Michael Zenke seems to think so. Over at GameSetWatch, Zenke has penned an engaging opinion that will resonate strongly with gamers — like myself — who are frustrated by the recent plethora of quality titles. But is [...]
Continue reading...Tuesday, June 10, 2008
Your daily smörgåsbord of the very best gaming has to offer. Updated on the fly: Enthusiast: Microsoft shows off Xbox 360 RPG lineup in Tokyo, including The Last Remnant, Infinite Undiscovery and Star Ocean 4 — take your pick of straight/sarcastic liveblogs (IGN, 1UP) Star Ocean 4 arrives 2009 as potential Xbox 360 exclusive; trailer and a few details [...]
Continue reading...Friday, May 16, 2008
GameCyte talks fan-games with the young flash artists behind Portal: The Flash Version in today's Declarations of Independents.
Continue reading...Monday, May 12, 2008
In an interview with Wired’s Game|Life, Shigeru Miyamoto paid tribute to the American spirit of innovation with his statement that “America has always been better at creating unique products.” This might seem odd coming out of the mouth of Miyamoto, he of endless creativity, but the point he is trying to convey is that most [...]
Continue reading...Monday, May 5, 2008
Though we can’t say we approve of the way CVG has milked every single revelation in their interview with Valve’s marketing VP Doug Lombardi, we still have to hand the publication’s Mike Jackson an enormous cookie for bringing us such an excellent, far-reaching interview. Without treading on the original source too much, here are the [...]
Continue reading...Monday, May 5, 2008
If you never played Portal: The Flash Version, then you really ought to. Two major Valve fans put together a two-dimensional game that rather excellently recreates the clever puzzles and aesthetic of Portal, last year’s Orange Box masterpiece. If you never played Portal, then I don’t want to know you. Now, spotted over at ShackNews, the [...]
Continue reading...Monday, April 28, 2008
If you own a decent PC, nabbing a copy of 2007’s ridiculously awesome spatial-thought stimulator Portal is a piece of cake, but home console owners aren’t so lucky. The Nintendo Wii crowd already had their turn to be disappointed, but today we learned Microsoft rejected a potential Xbox Live Arcade version of Portal as well.
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Tuesday, July 22, 2008
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