If you’ve missed out thus far on your many, many chances to play the beta version of Sony and Media Molecule’s burlap-based user-content playground, here’s one more chance: Kotaku is reporting that USA Today has 15,000 more LittleBigPlanet beta codes to give away, and they’re “first come, first served.” Hit this link, and click on [...]
Continue reading...Monday, October 6, 2008
As we noted last week during Nintendo’s media event here in San Francisco, Nintendo had a number of exciting announcements to make — not the least exciting of which was the appearance of Cave Story on WiiWare. Cave Story, for the woefully uninitiated, is a one-man masterpiece of metroidvania-style action platforming, available on the PC [...]
Continue reading...Friday, October 3, 2008
This morning, at the second day of Nintendo’s media event in San Francisco, there were a few new announcements for the future of WiiWare. World of Goo received a release date; we’ll be seeing it the week after next on October 13th. After that, however, came an announcement of something new: RealNetworks, the digital services [...]
Continue reading...Friday, September 19, 2008
It’s release date city around here lately. LittleBigPlanet, Sony’s community-driven platformer, has been given a release date as well, as spotted by Destructoid over on Sony’s semi-official Three Speech blog. That date, for us filthy yankee gamers, is October 21st, and Sony has a handful of free DLC offerings to encourage you to get the [...]
Continue reading...Tuesday, August 19, 2008
Spotted over at IGN this morning, Microsoft and Rare have announced a couple of new incentives to buy Banjo-Kazooie: Nuts & Bolts that ought to push unsure gamers right off the fence. First of all, Microsoft has set the game’s suggested retail price at $39.99. That’s a fine suggestion, Microsoft; please don’t be afraid to [...]
Continue reading...Friday, August 15, 2008
At yesterday’s EA Studio Showcase, the publishing giant had a large array of big, blockbuster games on display. Godfather II, Warhammer Online, Harry Potter — massive screens displaying the latest and greatest for the newest systems filled the room with EA’s biggest-budget titles. So, why did I instead make a beeline for two guys crowded [...]
Continue reading...Tuesday, August 12, 2008
As strong as my enthusiasm is for puzzle games, I have to wonder whether the Nintendo DS needs what looks like another match-three tile-swapping game. EA has heard my skepticism, though, and replied, “Fine. I guess we’ll put an action-platformer on there, too. Happy now?” Actually, yes, I am, thank you. Henry Hatsworth in the [...]
Continue reading...Friday, August 8, 2008
Earlier today, Gamasutra posted an excerpt of an interview with Jonathan Blow, creator of platforming masterpiece Braid. In it, Blow took issue with a number of the certification and business-oriented processes behind bringing his game to XBLA, including “unnecessary requirements” and issues with the revenue model. It’s valuable to get this kind of insight into [...]
Continue reading...Thursday, August 7, 2008
When the time came to review Braid, I had heard only the briefest, vaguest descriptions of what to expect. At an unusual price of 1200 Microsoft Points (US$15), Braid was released yesterday on Xbox Live Arcade by developers Number None — and that’s about what I knew, going in. My knowledge of Braid was merely that it [...]
Continue reading...Friday, August 1, 2008
We speak with TT Games about creative independence, publisher/developer relations, and kid-friendly games.
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Wednesday, October 8, 2008
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