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Tag Archive | "Platformer"

Get Into the LittleBigPlanet Beta Through USA Today

Wednesday, October 8, 2008

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If you’ve missed out thus far on your many, many chances to play the beta version of Sony and Media Molecule’s burlap-based user-content playground, here’s one more chance: Kotaku is reporting that USA Today has 15,000 more LittleBigPlanet beta codes to give away, and they’re “first come, first served.” Hit this link, and click on [...]

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Cave Story WiiWare Details

Monday, October 6, 2008

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Cave Story WiiWare Details

As we noted last week during Nintendo’s media event here in San Francisco, Nintendo had a number of exciting announcements to make — not the least exciting of which was the appearance of Cave Story on WiiWare. Cave Story, for the woefully uninitiated, is a one-man masterpiece of metroidvania-style action platforming, available on the PC [...]

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RealNetworks Begins WiiWare Support with Boingz

Friday, October 3, 2008

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RealNetworks Begins WiiWare Support with Boingz

This morning, at the second day of Nintendo’s media event in San Francisco, there were a few new announcements for the future of WiiWare. World of Goo received a release date; we’ll be seeing it the week after next on October 13th. After that, however, came an announcement of something new: RealNetworks, the digital services [...]

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LittleBigPlanet Gets Release Date, Bonus DLC for Early Adopters

Friday, September 19, 2008

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LittleBigPlanet Gets Release Date, Bonus DLC for Early Adopters

It’s release date city around here lately. LittleBigPlanet, Sony’s community-driven platformer, has been given a release date as well, as spotted by Destructoid over on Sony’s semi-official Three Speech blog. That date, for us filthy yankee gamers, is October 21st, and Sony has a handful of free DLC offerings to encourage you to get the [...]

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Pre-Order New Banjo-Kazooie, Get Old Banjo-Kazooie Free

Tuesday, August 19, 2008

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Pre-Order New Banjo-Kazooie, Get Old Banjo-Kazooie Free

Spotted over at IGN this morning, Microsoft and Rare have announced a couple of new incentives to buy Banjo-Kazooie: Nuts & Bolts that ought to push unsure gamers right off the fence. First of all, Microsoft has set the game’s suggested retail price at $39.99. That’s a fine suggestion, Microsoft; please don’t be afraid to [...]

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EA Studio Showcase: Henry Hatsworth and the Puzzling Adventure

Friday, August 15, 2008

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EA Studio Showcase: Henry Hatsworth and the Puzzling Adventure

At yesterday’s EA Studio Showcase, the publishing giant had a large array of big, blockbuster games on display. Godfather II, Warhammer Online, Harry Potter — massive screens displaying the latest and greatest for the newest systems filled the room with EA’s biggest-budget titles. So, why did I instead make a beeline for two guys crowded [...]

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Henry Hatsworth to Combine Puzzles, Action, Monocles

Tuesday, August 12, 2008

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Henry Hatsworth to Combine Puzzles, Action, Monocles

As strong as my enthusiasm is for puzzle games, I have to wonder whether the Nintendo DS needs what looks like another match-three tile-swapping game. EA has heard my skepticism, though, and replied, “Fine. I guess we’ll put an action-platformer on there, too. Happy now?” Actually, yes, I am, thank you. Henry Hatsworth in the [...]

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Braid Creator Disagrees With Some XBLA Processes, But Not Others

Friday, August 8, 2008

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Braid Creator Disagrees With Some XBLA Processes, But Not Others

Earlier today, Gamasutra posted an excerpt of an interview with Jonathan Blow, creator of platforming masterpiece Braid. In it, Blow took issue with a number of the certification and business-oriented processes behind bringing his game to XBLA, including “unnecessary requirements” and issues with the revenue model. It’s valuable to get this kind of insight into [...]

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Review: Braid

Thursday, August 7, 2008

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Review: Braid

When the time came to review Braid, I had heard only the briefest, vaguest descriptions of what to expect. At an unusual price of 1200 Microsoft Points (US$15), Braid was released yesterday on Xbox Live Arcade by developers Number None — and that’s about what I knew, going in. My knowledge of Braid was merely that it [...]

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Interview: Traveller’s Tales on LEGO Batman and Corporate Ownership

Friday, August 1, 2008

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Interview: Traveller’s Tales on LEGO Batman and Corporate Ownership

We speak with TT Games about creative independence, publisher/developer relations, and kid-friendly games.

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