From its humble origins as a PC, Xbox and PlayStation 2 title, The Godfather has built a veritable empire across every current-generation platform save the Nintendo DS — and aptly enough, sold like gangbusters doing so. So we weren’t exactly surprised to hear that EA was creating a sequel. What surprised, excited, and concerned us was [...]
Continue reading...Monday, July 21, 2008
GameCyte gets all buddy-buddy with Far Cry 2’s narrative designer. Who knew an free-roaming FPS could tell such tales?
Continue reading...Friday, July 18, 2008
Over three years in the making, and with just a single month before its commercial debut on August 31st, we thought we’d heard everything there was to hear about Mercenaries 2: World in Flames. The game’s huge. It has online co-op. You can blow $#!^ up. But while exploring Pandemic Studios’ next-gen playground of [...]
Continue reading...Thursday, April 17, 2008
I ate up every minute of Pandemic Studios’ original Mercenaries: Playground of Destruction, simply because it satisfied my long-held desire to blow anything — and everything — to smithereens. And in an interview with Next Generation, Pandemic’s Cameron Brown reveals that was his exact goal from the very beginning. But his inspiration didn’t come from [...]
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Tuesday, August 19, 2008
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