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Tag Archive | "open-world"

‘Prototype’ Preview

Wednesday, January 14, 2009

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‘Prototype’ Preview

"With great power, comes great responsibility." In the case of "Prototype's" star, Alex, with great power comes a whole lot of questions ... and fun ways to break things.

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Way of the Samurai No Longer PlayStation-Exclusive; Coming to Xbox 360

Thursday, January 1, 2009

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<em>Way of the Samurai</em> No Longer PlayStation-Exclusive; Coming to Xbox 360

Last November, Japan saw the PS3 release of Way of the Samurai 3, the latest title in a series I consider to be one of the most underrated PlayStation franchises. While the game sold well in its first month of release, it was doubtful we’d ever see a US localization due to the series’ historic [...]

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Review: Midnight Club: Los Angeles (360)

Friday, November 14, 2008

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Review: Midnight Club: Los Angeles (360)

I am not a member of the Midnight Club. I have never participated in an illegal street race, nor have I played any of Rockstar Games' Midnight Club series which focus on street racing. Hell, I've never even seen The Fast and the Furious; apart from some foolish moving violations earned in my youth, I [...]

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Review: Saints Row 2

Thursday, November 13, 2008

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Review: Saints Row 2

Ever since the release of "Grand Theft Auto III," nearly every game publisher has tried to produce a clone of the gameplay format to cash in on its success. Most of them sucked, pretty much (See, for example, the "True Crime" games), mostly because they captured the spirit of the game through duplication of gameplay [...]

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Review: Mount & Blade

Friday, September 12, 2008

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Review: Mount & Blade

After playing a hefty portion of Mount & Blade, a medieval combat sandbox from TaleWorlds and Paradox Interactive, I found it very difficult to summarize the experience. The game presents an alarming amount of substance, hidden under a rough and sometimes forbidding interface. So, instead, I came up with a strained analogy for you to [...]

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Exclusive New Mount & Blade Screens

Wednesday, September 3, 2008

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Exclusive New Mount & Blade Screens

The pleasant folks over at Paradox Interactive have supplied GameCyte with a handful of new screenshots from their upcoming horse & sword game, Mount & Blade. These new screens show off both mounts and blades, so they cover every aspect of the game. Some of the screens even have mounts and blades together in the [...]

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Preview: Mount & Blade

Tuesday, September 2, 2008

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Preview: Mount & Blade

Going into a game like Mount & Blade, you can be fairly sure of at least two things: The game will feature a blade, and someone will likely have a mount. For more information on this unique title, however, we were given a helpful tour by TaleWorlds and Paradox Interactive, the game's developer and publisher, [...]

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EA Studio Showcase: The Godfather II First Look

Tuesday, August 19, 2008

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EA Studio Showcase: <em>The Godfather II</em> First Look

From its humble origins as a PC, Xbox and PlayStation 2 title, The Godfather has built a veritable empire across every current-generation platform save the Nintendo DS -- and aptly enough, sold like gangbusters doing so. So we weren't exactly surprised to hear that EA was creating a sequel. What surprised, excited, and concerned us was [...]

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Buddy System: Ubisoft’s Patrick Redding on Procedural Narration in Far Cry 2

Monday, July 21, 2008

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Buddy System: Ubisoft’s Patrick Redding on Procedural Narration in Far Cry 2

GameCyte gets all buddy-buddy with Far Cry 2's narrative designer. Who knew an free-roaming FPS could tell such tales?

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E3 2008: Mercenaries 2 Lets You Blow Up In-Game Ads For Fun, Profit

Friday, July 18, 2008

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E3 2008: Mercenaries 2 Lets You Blow Up In-Game Ads For Fun, Profit

Over three years in the making, and with just a single month before its commercial debut on August 31st, we thought we'd heard everything there was to hear about Mercenaries 2: World in Flames. The game's huge. It has online co-op. You can blow $#!^ up. But while exploring Pandemic Studios' next-gen playground of [...]

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