In recent years, Mario’s money-grubbing cousin Wario has found his way into the Nintendo spotlight. He holds his own in Mario Kart; he’s unstoppable in Super Smash Bros. Brawl; and his popular WarioWare minigame collections have had critically acclaimed outings on Game Boy Advance, DS and Wii. But it wasn’t always this way: back in the [...]
Continue reading...Monday, October 27, 2008
Oh we of little faith. On Thursday, GameCyte reported that Nintendo’s new Wii Shop Channel update was expressly designed to break homebrew applications, and that Nintendo had sneakily left the end user with only two choices; give up the opportunity to install potentially groundbreaking homebrew apps, or completely lose the ability to purchase new WiiWare [...]
Continue reading...Wednesday, October 22, 2008
Quite a few terms have been thrown around in order to refer to Wii Music. Nintendo’s marketing materials call the title “a musical playground where there are no mistakes.” Game auteur Shigeru Miyamoto agrees that Wii Music is more like a “toy,” suggesting that its friendly, non-competitive nature, and its lack of scores make it [...]
Continue reading...Tuesday, October 21, 2008
Ask yourself the following question: How many times, over the course of your life, have you bought a version of Tetris? Two? Five? A dozen? Tetris is about as ubiquitous a game as has ever existed. It singlehandedly defines an entire genre — when people are trying to describe an action-puzzler, they say, “You know, [...]
Continue reading...Wednesday, October 15, 2008
Nintendo president Satoru Iwata doesn’t pull any punches; in the latest “Iwata Asks,” the first question he asks the developers of the new Nintendo Wi-Fi Network Adapter is the same one we’ve been hearing around the English blogosphere: With all the other wireless routers in existence, why did Nintendo feel they need to create their [...]
Continue reading...Friday, October 10, 2008
The developer behind Mystery Case Files: MillionHeir is Big Fish Games, a company that makes no secret of its specialty. Visiting the Big Fish website, one will see “Hidden Object” as the top genre of their catalog, a link to “10 New Hidden Object Games!” and a handful of editor’s picks, half of which are [...]
Continue reading...Wednesday, October 8, 2008
With less than two weeks before Wii Music’s North American release on October 20th, Nintendo has their work cut out for them. They need to convince music-loving gamers that this holiday, those gamers don’t want to spend their increasingly hard-earned cash on the proven, socially acceptable Guitar Hero or Rock Band, but instead on a [...]
Continue reading...Wednesday, October 8, 2008
Though a number of quality software titles were shown off at last week’s Nintendo Media Summit (stay tuned to GameCyte for daily previews!), the biggest news of the two-day event was revealed within the first ten minutes of the event: the Nintendo DSi hardware. Spirited away by NOA President Reggie Fils-Aime just as quickly as it [...]
Continue reading...Tuesday, October 7, 2008
Personal Trainer: Cooking is not a game. There are no points to earn, no objectives to fulfill and no virtual customers to serve. It has absolutely nothing to do with Cooking Mama. No, Personal Trainer: Cooking is a interactive cookbook — a piece of computer software — that just happens to be perfectly suited to [...]
Continue reading...Monday, October 6, 2008
As we noted last week during Nintendo’s media event here in San Francisco, Nintendo had a number of exciting announcements to make — not the least exciting of which was the appearance of Cave Story on WiiWare. Cave Story, for the woefully uninitiated, is a one-man masterpiece of metroidvania-style action platforming, available on the PC [...]
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Tuesday, October 28, 2008
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