I feel liberated. For the past several weeks, I've reviewed a series of utterly average Wii titles, all of which seemed boring at first but -- when I would least expect it -- clubbed me over the head with something remotely resembling fun. I'd then feel duty-bound to report these instances of fun, and watch [...]
Continue reading...Wednesday, June 25, 2008
This week's WiiWare offering is Gyrostarr, an on-rails space shooter from High Voltage Software. It represents a fairly clever bit of engineering in its own way -- the game's press release boasts that through clever use of High Voltage's Quantum3 game engine, Gyrostarr has managed to squeeze 50 procedurally-generated levels into WiiWare's 40MB size limit. [...]
Continue reading...Wednesday, June 11, 2008
I have to warn you, prior to My Pokémon Ranch, I had never owned a single game or product that involved the pokey, and the man, and the thing where the guy comes out. So, when it fell to me to review this week's WiiWare offering, I felt sure that there would be a great deal [...]
Continue reading...Wednesday, June 4, 2008
For my inaugural weekly WiiWare Wednesday weview review, I took a crack at Toki Tori, a puzzle-platformer developed and published by Two Tribes. The game is actually an re-imagining of Toki Tori for the Game Boy Color, Two Tribes' first game ever released. The original version sold poorly, perhaps due to its release coming after gamers [...]
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Wednesday, July 9, 2008
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