It’s tiny. It’s brilliant. It single-handedly turns the Wiimote from a gimmicky controller into a truly 3D motion-sensing tool. And should it receive proper developer support, I believe that the Wii MotionPlus will finally bring gamers the Revolution they promised, four years ago. But Nintendo may not be the only ones driving that revolution…
Continue reading...Tuesday, August 5, 2008
In a recent interview with the Wall Street Journal, Nintendo president Satoru Iwata explained that the company’s love affair with expensive add-on peripherals may be coming to an end — but you may want to consider at least one of their recent endeavors in that field. Yesterday, Iwata provided hope that the Wii MotionPlus will [...]
Continue reading...Monday, July 28, 2008
Nintendo may be ramping up production of the Nintendo Wii, but for now — in the United States — the system is as rare as ever. And whether you literally freeze your extremities off while camping out at Best Buy or spring for a $600 “Customer Choice” bundle at Walmart, you’ll be paying an arm [...]
Continue reading...Monday, July 28, 2008
When GameCyte cornered Ubisoft personnel at E3 2008, they were tight-lipped regarding the notion of a Red Steel sequel, but today their reticence is no more. In an interview with Gamesindustry.biz, executive director Alain Corre confirmed that Red Steel 2 is in development for the Nintendo Wii — and that the title will make use [...]
Continue reading...Wednesday, July 23, 2008
Nintendo’s online offerings continue to to improve with today’s announcement of the new Wii Digital Camera Print Channel. Starting today, Japanese Wii owners can create prints, photo albums and business cards using pictures from SD memory card, and — through a new partnership with Fujifilm — have physical copies delivered directly to their home.
Continue reading...Tuesday, July 22, 2008
While Nintendo’s motion-sensing Wiimote and Nunchuk may have gotten off on a technicality (or two), the Wii Classic Controller, WaveBird and original GameCube controller may not be as lucky, should Texas judge Ron Clark and plaintiff Anascape Ltd. have their way.
Continue reading...Friday, July 18, 2008
I believe the record will show that Rhythm Tengoku is one of my very favorite titles. The GBA cart still occupies my DS, and I’ll still break out a few quick rounds when stuck on a bus, or plane, or if someone is boring me. So, when a trek through the E3 show floor led [...]
Continue reading...Thursday, July 17, 2008
Among the many games available for play on the show floor at this year’s E3, there were a number of weird and wonderful titles. GameCyte had the chance to pick up and play one of the year’s stranger contenders, namely, Sonic Chronicles: The Dark Brotherhood. Born from the incredibly unlikely mix of a rich BioWare RPG, the speedy [...]
Continue reading...Wednesday, July 16, 2008
GameCyte had its fair share of game demos this morning, but I personally saw nothing quite as intriguing as the Wii MotionPlus, the tiny gyroscope-based attachment that will ship with Wii Sports Resort this Spring. I’d long been dissatisfied with the Wiimote control scheme, due to the glaring disconnect between player input and on-screen action, [...]
Continue reading...Wednesday, July 16, 2008
It’s Wednesday morning in beautiful Los Angeles, California — home of the 2008 E3 Media and Business Summit — and your beloved GameCyte staffers have now accumulated a combined total of eight hours of sleep. We’ve already hit the pavement to bring you more E3 coverage; but before we lose ourselves entirely in the flood [...]
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Friday, August 8, 2008
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