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Tag Archive | "Nexon"

7-Eleven Will Sell Games Year Round, and Charge You to Play Guild Wars

Thursday, November 20, 2008

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7-Eleven Will Sell Games Year Round, and Charge You to Play Guild Wars

Remember how weird it was when 7-Eleven started selling select promo-partner games at their stores? Remember how awesome it was when they completely ignored street dates of aforementioned games and sold them regardless of labels warning them against doing so? Well, now you can buy AAA games at 7-Eleven year round, starting with seven this [...]

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Free-To-Play FPS Combat Arms Recruits One Million

Wednesday, October 22, 2008

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On the first of the month, Nexon’s Min Kim told AFP that while he didn’t expect the company’s free-to-play games would have quite the runaway success in the U.S. that they enjoy in South Korea, he expected some “pretty big numbers” regardless. Today, Nexon has published one of those numbers: 1,000,000. That’s the number of users [...]

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First Look: Combat Arms

Friday, May 30, 2008

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First Look: Combat Arms

GameCyte goes hands-on with Nexon’s first free-to-play first-person shooter. Our impressions.

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Nexon Debuts Free-To-Play FPS ‘Combat Arms’ — Closed Beta May 30th

Friday, May 23, 2008

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Nexon Debuts Free-To-Play FPS ‘Combat Arms’ — Closed Beta May 30th

Looks like Battlefield Heroes isn’t the only free-to-play, easily laptoppable online first-person shooter competing for your beta applications. Today, Nexon announced Combat Arms, a primarily squad-based shooter slated for release later this summer. Combat Arms will kick off a short closed beta on May 30th, which will last one week.

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Nexon’s Min Kim on the Hardships of Freedom

Wednesday, April 9, 2008

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Nexon’s Min Kim on the Hardships of Freedom

We caught up with Min Kim, Director of Game Operations at Nexon America, at today's MI6 Conference. Read our article for his thoughts about the free-to-play game space.

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MI6 Conference: The Next New Game

Tuesday, April 8, 2008

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MI6 Conference: The Next New Game

GameCyte attended the MI6 Conference here in San Francisco to hear about the latest and greatest in games marketing. One of the early panels from Tuesday brought together the minds of some of today’s most successful virtual worlds and social games to discuss the future of free-to-play games and social networking.

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Battlefield Heroes Cuts Corners To Save Money; Cuts System Requirements To Save PC Gaming

Monday, March 31, 2008

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Battlefield Heroes Cuts Corners To Save Money; Cuts System Requirements To Save PC Gaming

Gamasutra recently caught up with Ben Cousins, senior producer on Battlefield Heroes, and discovered just what corners had to be cut and what incentives offered to make Battlefield viable for the masses.

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