On Thursday, amidst an in-depth interview with former COO Max Schaefer and Mythos lead designer Travis Baldree, GameCyte learned that Flagship Studios was truly shutting its doors for good. To use a tired analogy, the news spread like wildfire — but one consumer gaming publication failed to report this turn of events. Why? Because when [...]
Continue reading...Thursday, August 14, 2008
After Flagship Studios became embroiled in a legal controversy regarding the fate of its intellectual properties, it seemed nothing -- not Hellgate, not promising action-RPG Mythos, and not an explanation of any kind -- would escape. But today, the heads of the newly-established Runic Studios give GameCyte a glimpse of Flagship Studio's wreckage, and explain how their group of survivors is planning for the future.
Continue reading...Monday, August 11, 2008
Tradition dictates that the captain go down with his ship, and so we find it unsurprising that the good Captain Black might swear his last clinging desperately to the tiller — but that doesn’t mean his shipmates have to undergo the same fate. Server engineers have been snapped up by former Hellgate distributor Electronic Arts. [...]
Continue reading...Thursday, July 31, 2008
While we still don’t have the definitive word on where Flagship Studios’ intellectual property has actually gone, a pair of job postings have surfaced that point to a HanbitSoft victory. T3 Entertainment, the majority stakeholder in publisher HanbitSoft, is “searching for creative minds to passionately continue development of Hellgate: London and Mythos,” and is going [...]
Continue reading...Wednesday, July 23, 2008
Though our last report from the company indicated that they were still afloat, there’s no question that what’s left of Flagship Studios is dangling precariously close to the water. As prognosticated in early June, most staff have been let go, further subscriptions for completed title Hellgate: London have been blocked, and work-in-progress Mythos has gone [...]
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Tuesday, August 19, 2008
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