If Game Informer does become the only remaining multiformat print mag in the US, I will weep — but not because of any particular quality issues on the part of GI. This month, they’ve got a special treat in store for Prince of Persia fans like myself: an editorial on cross-media convergence penned by none [...]
Continue reading...Friday, November 14, 2008
Want to know how to start a promising company, secure $400 million in funding, and then be forced to shut down 17 months later because you’ve run out of cash? If you do, pay close attention to the story of Brash Entertainment, because that’s exactly what they’ve managed to do, according to Variety. When it was [...]
Continue reading...Monday, November 3, 2008
This Halloween, EA likely made video game licensing history when they managed to attract four separate film studios to bid on the movie rights to a video game they hadn’t even announced yet: Dante’s Inferno. Today, Variety reports that the winner is Universal, and that they landed Dante’s Inferno in a seven-figure deal. But to GameCyte [...]
Continue reading...Friday, October 31, 2008
Despite their average lack of quality, building movies around video game licenses seems to be the in thing right now. Dead Space, Prince of Persia, Lost Planet, even The Sims will have their own movies shortly, and there are plenty more in the works. Yesterday evening, Variety discovered that four film studios were bidding for the [...]
Continue reading...Wednesday, October 29, 2008
Update: Steve Swasey, VP of Corporate Communications at Netflix, confirmed to GameCyte earlier this evening that Xbox 360 does indeed have a limited exclusive on Netflix HD streams. When asked whether this period of exclusivity was a matter of days, months, what have you, Swasey told us “not just days.” However, the VP warned that compared [...]
Continue reading...Friday, October 24, 2008
It’s the kind of story that has us all consulting our thesauri for appropriate superlative terms. According to a story in Variety, Legendary Pictures is in talks with Epic Games, which may lead to the movie production company acquiring the game developer. As Variety points out, the two companies are already collaborating on the Gears [...]
Continue reading...Wednesday, October 22, 2008
Though just yesterday he was “shaking his head in bewilderment,” today 3D Realms CEO Scott Miller told Edge Online that he’s “proud” of the critically panned Max Payne film. How proud? “It’s … really impressive to me that Max Payne came in number one this weekend,” Miller said. Yesterday, it was really impressive to me that Scott [...]
Continue reading...Monday, October 20, 2008
We’ve condemned it. Mainstream reviewers have condemned it. But somehow, despite our warnings, well over one million of you went out and saw Max Payne anyhow. This weekend, the convoluted crime drama racked up $18 million at the box office, blasting past Dubya and running over a spoiled Chihuahua on its way to the No.1 [...]
Continue reading...Friday, October 17, 2008
“Collecting evidence had gotten old a few hundred bullets back. I was already so far past the point of no return I couldn’t remember what it had looked like when I had passed it.” -Max Payne, Chapter Three Max Payne, the 2001 third-person shooter from developer Remedy Entertainment, had three trademark qualities which endeared it to gamers [...]
Continue reading...Monday, September 29, 2008
A shopping mall full of zombies. A cadre of muscle-bound world warriors decapitating foes left and right. An alternate universe where Cold War superheroes investigate a conspiracy. It hasn’t been lost on Electronic Arts that these films settings make for excellent interactive experiences on or off the silver screen — and that their director, Zack [...]
Continue reading...
Monday, November 24, 2008
0 Comments