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Tag Archive | "motion control"

MotionPlus Gyroscope Tech Not Nintendo-Exclusive

Friday, August 8, 2008

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MotionPlus Gyroscope Tech Not Nintendo-Exclusive

It’s tiny. It’s brilliant. It single-handedly turns the Wiimote from a gimmicky controller into a truly 3D motion-sensing tool. And should it receive proper developer support, I believe that the Wii MotionPlus will finally bring gamers the Revolution they promised, four years ago. But Nintendo may not be the only ones driving that revolution…

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Wii MotionPlus an Integral, Inexpensive Piece of Nintendo’s Strategy?

Tuesday, August 5, 2008

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Wii MotionPlus an Integral, Inexpensive Piece of Nintendo’s Strategy?

In a recent interview with the Wall Street Journal, Nintendo president Satoru Iwata explained that the company’s love affair with expensive add-on peripherals may be coming to an end — but you may want to consider at least one of their recent endeavors in that field. Yesterday, Iwata provided hope that the Wii MotionPlus will [...]

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E3 2008: Monster Lab

Wednesday, July 23, 2008

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E3 2008: Monster Lab

Think of it. The brain of a dead man waiting to live again in a body I made with my own hands! Now I know what it feels like to be God! Okay, so, maybe Monster Lab isn’t quite so fraught with moral dilemmas as your standard mad science story. We can still have a [...]

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E3 2008: Wii MotionPlus / Wii Sports Resort Impressions

Wednesday, July 16, 2008

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E3 2008: Wii MotionPlus / Wii Sports Resort Impressions

GameCyte had its fair share of game demos this morning, but I personally saw nothing quite as intriguing as the Wii MotionPlus, the tiny gyroscope-based attachment that will ship with Wii Sports Resort this Spring. I’d long been dissatisfied with the Wiimote control scheme, due to the glaring disconnect between player input and on-screen action, [...]

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E3 2008: Video of Wii Music in Motion

Tuesday, July 15, 2008

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E3 2008: Video of Wii Music in Motion

Witness our amateur cinematography! As promised, we have the conclusion of the Wii Music demo, featuring Shigeru Miyamoto and pals as they motion-control their way through the Super Mario Bros. theme. Apologies for the occasional bouts of blurriness — it’s not your eyes, we promise. Click ahead to witness the waggle!

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E3 2008: Wii Would Like to Play the Drums

Tuesday, July 15, 2008

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E3 2008: Wii Would Like to Play the Drums

Every E3 press conference finishes off with a big, knock-em-dead final announcement, intended to leave the crowd cheering and come away remembering your company fondly. Nintendo had a couple of interesting announcements this year at their press briefing, but their ace-in-the-hole wasn’t an unannounced title — instead, Shigeru Miyamoto made an appearance to give the [...]

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E3 2008: Nintendo Unveils New Wii Sports, Upgraded Motion Controls

Tuesday, July 15, 2008

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E3 2008: Nintendo Unveils New Wii Sports, Upgraded Motion Controls

We’ve known about the Wii MotionPlus since yesterday, but we were forced to wait until today’s Nintendo Press Briefing to see the new Wiimote attachment in action. Reggie Fils-Aime, following a lengthy discussion of how much ass Nintendo is kicking in all market sectors and a few title unveilings, stepped onto the stage to discuss [...]

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Hands-Off Preview: CamSpace

Wednesday, July 9, 2008

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Hands-Off Preview: CamSpace

Wii-like 3D motion control using only a webcam: too good to be true? GameCyte investigates.

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EyeToy + Johnny Chung Lee Wiimote = CamSpace

Monday, June 16, 2008

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EyeToy + Johnny Chung Lee Wiimote = CamSpace

Remember back when Nintendo gave us the Wiimote, challenged the industry to use their imaginations, and the industry subsequently imagined the truckloads of cash they could make by selling cheap plastic attachments? Remember when Johnny Chung Lee revealed that the key to unlocking the Wiimote’s potential was simply to turn the blasted thing around, but [...]

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Enjoyment Optional: Seven Settings That Made Games Better

Friday, June 6, 2008

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Enjoyment Optional: Seven Settings That Made Games Better

The in-game settings menu — for tech-savvy PC gamers a veritable paradise, filled with graphical tweaks and adjustable key bindings — is in most console and handheld titles a place few bother to tread. It’s home to your volume sliders, your monoaural/stereo sound selector, your brightness adjustment — and if the developers were feeling particularly [...]

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