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Tag Archive | "motion control"

Forget What You Heard, ‘Dead Space’ Wii Won’t Use MotionPlus

Monday, March 2, 2009

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Forget What You Heard, ‘Dead Space’ Wii Won’t Use MotionPlus

It wasn't wishful thinking -- EA COO John Pleasants really did say that the upcoming "Dead Space: Extraction" would feature the Wii MotionPlus controller. But today, an Electronic Arts representative has confirmed that regardless of Pleasants' comments, the actual rail shooter will not have support for the gyroscopic MotionPlus peripheral. EA was unable to say whether [...]

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‘Tiger Woods 10,’ ‘Grand Slam Tennis’ Swing into June with MotionPlus Support

Thursday, February 26, 2009

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‘Tiger Woods 10,’ ‘Grand Slam Tennis’ Swing into June with MotionPlus Support

Electronic Arts announced today that "Tiger Woods PGA Tour 10" and "EA Sports Grand Slam Tennis" will ship to retailers this June 16 for the Nintendo Wii. Both titles will make use of Nintendo's gyroscopic Wii MotionPlus peripheral; in the case of "Tiger Woods," the company claims the device will allow a "near-perfect 1:1 swing." "Tiger [...]

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EA Confirms MotionPlus Support for ‘Dead Space’ Wii — Update

Thursday, February 26, 2009

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EA Confirms MotionPlus Support for ‘Dead Space’ Wii — <strong>Update</strong>

Electronic Arts COO John Pleasants today mentioned that "Dead Space Extraction," a Wii-exclusive rail-shooter prequel to the survival-horror original, will support the gyroscopic Wii MotionPlus peripheral when the game debuts in fall 2009. At the 2009 Goldman Sachs Technology and Internet Conference in San Francisco, details about how MotionPlus would be integrated were not available; Pleasants [...]

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Majesco Announces ‘Go Play’ Series of Wii Games

Thursday, February 12, 2009

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Majesco Announces ‘Go Play’ Series of Wii Games

Majesco, developer and publisher of such games as "Cooking Mama," "Zoo Hospital" and "Cake Mania," has announced its new "Go Play" brand of games. The "Go Play" brand will focus on "energetic, motion based Wii games." According to Majesco Executive Vice President of Operations, Gui Karyo: The Go Play brand is intended to deliver on the [...]

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‘Niki - Rock ‘n’ Ball’ Review (WiiWare)

Tuesday, January 27, 2009

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‘Niki - Rock ‘n’ Ball’ Review (WiiWare)

"Niki - Rock 'n' Ball," developed by Bplus, has a bright colorful presentation, simple controls, and quirky theme which makes it a good fit for the family-friendly WiiWare lineup. It also has frustrating gameplay, inconsistent and flighty physics, and a jarring difficulty curve which keeps it from being very enjoyable.

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‘Super Sniper’ Review (iPhone)

Thursday, January 22, 2009

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‘Super Sniper’ Review (iPhone)

One nice thing about the iPhone App Store is that, thanks to a high volume of new software and the frequent use of lower "introductory" prices, mobile gamers can try a lot of interesting new titles for very little money. Of course, on occasion, you get what you pay for, as is the case with [...]

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‘Raptor Copter’ Review (iPhone)

Wednesday, January 21, 2009

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‘Raptor Copter’ Review (iPhone)

Few game developers hate velociraptors as much as Blurst, that much is clear. Now, with the recent release of "Raptor Copter" for the iPhone, Blurst is encouraging gamers to do what comes naturally when it comes to raptors: Fly around in a Chinook Helicopter, smack raptors with a ball-and-chain, toss them into meat grinders, and [...]

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CES 2009: Two Hands On ASUS’ Eee Stick

Friday, January 9, 2009

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CES 2009: Two Hands On ASUS’ Eee Stick

If we had to take a gander, we'd say the reason the Eee Stick pointing device is currently not planned for the United States has little to do with its target audience -- rather, now that Nyko and Nintendo have settled the Kama wireless nunchuk lawsuit, it may not be the best time to bring [...]

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CES 2009: Novint Falcon vs. Giant Zombie Horde

Thursday, January 8, 2009

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CES 2009: Novint Falcon vs. Giant Zombie Horde

At Tuesday night's CES Unveiled event, a select group of tech exhibitors kicked off the convention with hands-on demos of their top products. We visited with Novint Technologies to see the latest uses for their iconic game controller, the Novint Falcon -- but mostly to play some force-feedback enabled "Left 4 Dead."

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Edge Review (iPhone)

Tuesday, January 6, 2009

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<em>Edge</em> Review (iPhone)

You can't help yourself from fallin'...

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