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Tag Archive | "metacritic"

Just the Links, Ma’am: 6.18.08

Wednesday, June 18, 2008

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Just the Links, Ma’am: 6.18.08

Your daily smörgåsbord of the very best gaming has to offer. Enthusiast: EA compromises identity of Need for Speed Undercover; title reportedly takes cues from The Transporter (Eurogamer) Ubisoft reimagining Driver (BBC via Eurogamer) Stardock’s digital-distribution and community platform Impulse launches (Impulse Driven via Joystiq) Mmfmmfmmph mm mmphmm mgnmmm! — aka Team Fortress 2 Pyro Updates detailed [...]

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Metacritic Strikes Again

Thursday, May 29, 2008

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Metacritic Strikes Again

Back in March, we decried the way percentile ranking sites like Metacritic have permeated gaming culture, explained that we might be better off reading review text rather than paying attention to a suspicious scoring system, and suggested that gamers “just leave Metacritic to the suits” who use such digits to appeal to investors. But the [...]

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This Just In: February Rocks Gamers’ Socks

Tuesday, April 15, 2008

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This Just In: February Rocks Gamers’ Socks

Matt Matthews of Next-Gen has done some digging into the vast databases of our old friend Metacritic, and he has interesting observations about the quality of game releases based on month. He didn’t stop there. He made a color-coded chart! Be still my statistics-loving heart!

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The EEDAR Interview, Part Two

Monday, April 14, 2008

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The EEDAR Interview, Part Two

Join GameCyte for part two of our exclusive interview with the co-founders of Electronic Entertainment Design and Research (EEDAR).

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EEDAR’s Geoffrey Zatkin on the Value of Game Statistics

Friday, April 11, 2008

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EEDAR’s Geoffrey Zatkin on the Value of Game Statistics

Learn how gaming statisticians are shaping the future in part one of our exclusive interview with the co-founders of EEDAR.

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The Cult of Metacritic

Wednesday, March 5, 2008

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The Cult of Metacritic

One of the most recurring debates in the coverage of the games industry is about reviewing and critiquing video games. It’s certainly a matter that concerns developers and publishers. At GDC, when a panel of prominent games journalists made themselves available for questions about games journalism, the audience eventually focused in on the “problem” of [...]

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