I feel liberated. For the past several weeks, I’ve reviewed a series of utterly average Wii titles, all of which seemed boring at first but — when I would least expect it — clubbed me over the head with something remotely resembling fun. I’d then feel duty-bound to report these instances of fun, and watch [...]
Continue reading...Wednesday, July 9, 2008
Wii-like 3D motion control using only a webcam: too good to be true? GameCyte investigates.
Continue reading...Thursday, May 15, 2008
The April NPD numbers are here, and once again the gaming industry performs as if recession meant every American had $600 burning a hole in their pocket and only games to spend it on. With multiple Guinness World Records in its honor, even with only five days worth of sales there was no question whatsoever [...]
Continue reading...Thursday, May 1, 2008
While there’s sadly no VW Beetle to be had, the Mario Kart Wii online tournament mode is now up and running, and we gave up our lunch break to bring you hands-on impressions of Nintendo’s very first challenge. If I knew then what I know now, I think I would have chosen lunch.
Continue reading...Wednesday, April 30, 2008
Lag. Connection failures. No in-game communication between players. An address book full of friend codes, not just per friend, but per game as well. The inclusion of bots that seamlessly take over from dropped players, so you never know if you’re playing a human or not. There’s no shortage of reasons that Nintendo’s Wi-Fi Connection sucks [...]
Continue reading...Monday, April 21, 2008
From a simple glance at the monthly NPD numbers, Nintendo’s Wii would seem to be kicking some serious butt — but the New York Times begs to differ. While the Wii’s cultural phenomenon may have moved hardware off store shelves and into consumers’ living rooms, the same cannot be said for the Wii’s growing [...]
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Wednesday, July 9, 2008
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