Today saw the release of 'Fable 2's' brand new Knothole Island DLC. First teased back in November '08 and subsequently twice delayed, the much-awaited DLC promised the player the ability to: Embark on 3 unique quests set in 3 unique dungeons. Unravel the mystical secrets of the resurrection shrine. Try on a whole new range of outfits and [...]
Continue reading...Wednesday, December 17, 2008
In a bit of unfortunate holiday season news, the Fable 2 DLC, Knothole Island, is being delayed (again) due to unexpected technical difficulties. On Xbox.com, the DLC’s page reads: “Due to unexpected technical difficulties, the Fable II: Knothole Island expansion will not be available until late January 2009. As a result, the Fable II, Knothole Island [...]
Continue reading...Wednesday, December 17, 2008
Next year, Peter Molyneux will deliver the keynote at GDC 09 in a session called “Lionhead Experiments Revealed.” The 60 minute lecture will “reveal a range of ideas which are bubbling under the surface at Lionhead Studios,” and, according to the description, will feature visual and playable examples. Molyneux will give a full explanation on how [...]
Continue reading...Monday, November 24, 2008
Lionhead has finally made the big Fable 2 announcement that we've been awaiting for weeks. Coming to the XBOX Live Marketplace in mid-December is the Knothole Island downloadable content pack, available in both free and "premium" iterations -- the premium download will cost you 800 Microsoft Points (about 10 US dollars). Both free and premium [...]
Continue reading...Wednesday, November 19, 2008
Just a quick update for you on the "Major Announcement" Lionhead teased last week and that was alluded to here. Judging by this post on the Lionhead developer blog, it would appear that Microsoft felt that this week was only big enough for one major announcement (NXE!) and have asked the crew at Lionhead to [...]
Continue reading...Wednesday, November 12, 2008
When Fable 2 was first released, I greeted it with fair to moderate excitement. "Hooray!" I thought, "Something to play until Fallout 3 comes out." It was perfect for my purposes and did a nice enough job of distracting me for that one week. It was short, pretty to look at (zomg 9000 leaves), had [...]
Continue reading...Monday, July 14, 2008
"One more thing." It’s the trademark line of Apple’s Steve Jobs, used right before the master of the lowercase “i” drops a bombshell on the consumer electronics market, announcing a revolutionary new piece of hardware or a price drop precipitous enough to throw competitors for a loop. But “one more thing” was also in attendance at [...]
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Tuesday, January 13, 2009
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