Only days after announcing Microsoft subsidiary Rare Ltd. would be facing restructuring, the company has let go 12 employees. The cuts were reportedly made in Rare's art and engineering departments. Rare further seeks to reduce its number of project leads by asking current employees to apply for positions elsewhere within the company. Despite the cuts, [...]
Continue reading...Tuesday, February 17, 2009
Microsoft subsidiary Rare may be seeing layoffs as the British games developer undergoes restructuring. Rare, developer of the highly successful Viva Pinata and Banjo Kazooie franchises, will undergo a period of reevaluation and internal restructuring intended to simplify and accelerate the development process. According to studio manager Mark Betteridge, "In order to achieve these goals, [...]
Continue reading...Tuesday, January 27, 2009
Following multiple independent reports, Nexon has today confirmed the closure of their Vancouver development studio. The company cited economic reasons for the decision, adding that they felt the need to "secure Nexon's core business for the long term." You can read the company's full statement after the jump.
Continue reading...Tuesday, January 27, 2009
In December they were voted one of the best companies to work for in British Columbia. But according to their receptionist, today, just after noon, every last employee of Nexon's Humanature Studio packed their bags and headed for the door. Formed in 2006 as Nexon Publishing North America, the studio was supposed to produce original titles [...]
Continue reading...Tuesday, January 27, 2009
Microsoft confirmed today that Chris Early, general manager of Games for Windows - LIVE, was among the first wave of 1,400 employees laid off as part of the company's global restructuring efforts. But though he and former GFW director Kevin Unangst are no longer managing GFW - LIVE, that doesn't mean Microsoft doesn't plan to continue [...]
Continue reading...Friday, January 23, 2009
Microsoft confirmed today that ACES Studio, responsible for the "Microsoft Flight Simulator" series, has been closed as part of the company's global restructuring. It is currently uncertain whether "Flight Simulator" or ACES' other franchise, "Microsoft Train Simulator," will continue, but a Microsoft spokesperson said that the company was "committed" to the former.
Continue reading...Friday, January 23, 2009
Sony Computer Entertainment Europe has no current plans to lay off game studio employees, according to a report at GamesIndustry.biz. Though a financial briefing yesterday highlighted the possibility of game division cuts, and Sony CEO Sir Howard Stringer told investors that the international electronics corporation "would avoid unpleasant decisions no more," SCEE President David Reeves has [...]
Continue reading...Thursday, January 22, 2009
Jeff Brown, VP of Corporate Communications for Electronic Arts, today denied rumors that "Skate 2" and "Need for Speed" developer EA Black Box had cut upwards of 200 staff from the Canadian studio. "That's irresponsible of them to announce that," he said, referring to a report published at Gamasutra this morning. "The number is incorrect." Though [...]
Continue reading...Thursday, January 22, 2009
Microsoft will cut 1,400 jobs today, with the intention of cutting an additional 5,000 over the next 18 months. VentureBeat reports that "[t]he cuts are coming in research and development, marketing, sales, finance, legal, human resources and information technology," and "will reduce the company’s annual operating expense run rate by approximately $1.5 billion and reduce [...]
Continue reading...Wednesday, January 21, 2009
Trion World Network CEO Lars Buttler confirmed the company laid off several employees at the well-funded MMO developer, but stressed that jobs lost were redundant, and all of Trion's projects -- including two games in development and the server-side "Trion Platform" -- will be unaffected.
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Thursday, February 19, 2009
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