When I first started playing Castlevania Judgment, I was actually enjoying it. Hell, I even told people it was “surprisingly fun.” The more time I spent with it, though, the more I began to loathe the game. “This is what’s keeping me from playing other, better games?” became a constant complaint heard from my office. [...]
Continue reading...Wednesday, November 26, 2008
It's The House of the Dead, with a whip! Okay, not really, but seeing the latest -- and actually the first -- Castlevania title set to appear in Japanese arcades, rings a few bells. This first gameplay footage reveals a surprisingly good looking on-rails title -- which would incidentally also make a great candidate for [...]
Continue reading...Wednesday, October 8, 2008
It's important that you know what products and services are right for your hip, on-the-go lifestyle. Did you know there are still several hours in your day when nobody is attempting to sell you anything? It's criminal, and we shouldn't stand for it. Thankfully, Google and YouTube are both starting new ventures to ensure your [...]
Continue reading...Wednesday, August 20, 2008
Update: Konami PR has informed us that the PC version will be distributed exclusively through Steam. "No retail boxed version will be produced," a representative informed us. Update: Silent Hill: Homecoming producer Tomm Hulett has confirmed that the U.S. release is still on for September. Original Story: While the game's subtitle won't be nearly as apt in [...]
Continue reading...Wednesday, July 23, 2008
Okay, so he didn't actually use the word "casual." But in an interview with Game|Life's Chris Kohler, Castlevania series producer Koji Igarashi dropped a variety of hints indicating that he was less than happy with the new "3-D versus action game," and that he feels pressured to create cheaper, more casual gaming experiences.
Continue reading...Wednesday, July 23, 2008
When it was revealed just prior to E3 that Castlevania Judgment would be a 3D fighting game, the news was met with equal parts disdain and disbelief. How could classic 2D platforming possibly translate to 3D fighting? How could Konami -- master of platformers, shooters and music games -- even create a competent fighter? You're [...]
Continue reading...Thursday, July 17, 2008
As the sun rises on the very last day of E3 2008, GameCyte contemplates the time they spent last night with the gods of rock, and the time they wasted with the rock of Konami. In pictures, right after the jump.
Continue reading...Saturday, July 12, 2008
The Electronic Entertainment Expo certainly ain't what she used to be. Formerly a mecca for game industry insiders looking to get their hands on the latest and greatest, hear exclusive announcements and witness the booth babe-studded spectacle, it was all ruined by GameCyte's Jesse Henning has since shrunken to a tiny invite-only affair designated the [...]
Continue reading...Friday, June 6, 2008
Greetings, readers, and welcome to a new experiment here at GameCyte. There may be one or zero of you out there who wondered, last week, why we didn't post our weekly video feature, GameSpyte. Well, you see, since the accident, we're still exploring our options after a judge declared it would be a crime against [...]
Continue reading...Tuesday, May 20, 2008
With less than a month before Metal Gear Solid 4's June 12th release, Konami is gearing up for launch, but not by dropping further hints as to the game's story, characters or plot twists. Today, it's all about the periphery -- including the overpriced MGS4 Limited Edition bundle, an MGS4 sequel (!) and the original [...]
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Monday, December 1, 2008
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