Everyone loves Katamari; if you don’t, you probably just haven’t played it yet. Yesterday marked the release of the game’s third foray onto mobile devices, “I Love Katamari,” developed specifically the iPhone and iPod touch. Available for $7.99, the game is yet another straight-to-business iteration of the popular cult franchise. But so far, many of the [...]
Continue reading...Monday, October 6, 2008
Realtime Associates, Inc. is a game developer with a long history. They were founded in the days of the Intellivision, and over the last 20+ years, they've been involved with 85 different games across almost every game platform known to man. Dave Warhol, the company's president and founder, put Realtime together originally to focus on [...]
Continue reading...Tuesday, August 12, 2008
Not so long ago, Jesse and I put on our thinking caps, pulled out our BFGs and assumed our best fake lawyer poses -- before engaging in a heated debate over whether the technology-laden Apple iPhone would give the incumbent Nintendo DS and Sony PSP a run for their money. In that duel, I represented [...]
Continue reading...Thursday, May 29, 2008
We'd known since early February that BioShock was slated for mobile adaptation, but considering that the term "mobile adaptation" typically inspires visions of forcing the proverbial gigantic square peg in a tiny round hole, we'd pretty much crossed the game off our watch list. But now, Pocket Gamer (via Gizmodo) is reporting that BioShock Mobile [...]
Continue reading...Thursday, April 10, 2008
Following our exclusive interview, HermitWorks wanted to show off a little more of their Quake III Arena iPod Touch port. Last night, their blogspot page became host to a brand-new YouTube video showing off the game's menus and built-in demo function.
Continue reading...Tuesday, April 8, 2008
When news surfaced late Saturday afternoon that a YouTube user made a pair of iPod Touch units play Quake 3, many probably thought "Wow, that's cool. Some YouTube user made a pair of iPod Touch units play Quake 3." Not GameCyte.
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Monday, December 15, 2008
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