Few game developers hate velociraptors as much as Blurst, that much is clear. Now, with the recent release of "Raptor Copter" for the iPhone, Blurst is encouraging gamers to do what comes naturally when it comes to raptors: Fly around in a Chinook Helicopter, smack raptors with a ball-and-chain, toss them into meat grinders, and [...]
Continue reading...Tuesday, January 20, 2009
To help raise some funds before things go even further downhill, Midway is taking a page from other developers and releasing older titles on Apple's iPhone and iPod Touch. Unfortunately, the truly classic Midway arcade titles are nowhere to be seen; gamers are going to have to settle for getting five "TouchMaster" games instead. There will [...]
Continue reading...Sunday, January 18, 2009
Yukata "Yoot" Saito's iPhone game "Gabo!" -- the long-awaited sequel to cult favorite "Seaman" -- will not be seeing a release this year, as previously stated. Through a rough Google translation of Saito's blog, Offworld has discovered that, though the game is complete and ready for release, Apple have "expressed displeasure" with the game's [...]
Continue reading...Friday, January 16, 2009
It's said that the mark of a cleverly-designed puzzle game is when it's easy to learn, but difficult to master. "Totomi," a recently released iPhone title from Rovio, makes things difficult to learn, yet fairly easy to master.
Continue reading...Thursday, January 15, 2009
Indie studio Secret Exit released another trailer of their upcoming rope physics game "Zen Bound," which willbe available for the iPhone and iPod Touch (PC, Mac and DLC console versions are being considered). "Zen Bound" is the sequel to the freeware PC game "Zen Bondage" and tasks you with the goal of binding various objects until [...]
Continue reading...Friday, January 9, 2009
At a CES Game Power panel on the topic of virtual worlds for PC, console and mobile phone, only the very last question asked had anything to do with the cell phone -- and the panel was tragically cut short before any of the distinguished guests could answer. But GameCyte wasn't going to leave it at [...]
Continue reading...Wednesday, January 7, 2009
During the "Mobile Gaming Experience" panel at this year's CES, Sega already let it be known that an emulated version of Sonic the Hedgehog would be coming to the iPhone. So, if Sonic was being run via emulation… Will other Sega games make the jump to Apple’s mobile platforms? Sean caught up with Sega's Director [...]
Continue reading...Wednesday, January 7, 2009
During the “Mobile Gaming Experience” panel at the Consumer Electronics Show, Sega’s Director of Production, Paxton Lazar, was talking about original Sega IPs on the iPhone, and whether or not the company was worried about competing with the popular, non-gaming apps coming out. His response? Sega won’t hesitate to bring forth any future titles that [...]
Continue reading...Tuesday, January 6, 2009
You can't help yourself from fallin'...
Continue reading...Monday, December 29, 2008
GameCyte speaks with iPhone developer Steve Demeter about Onyx Online -- a exciting new social gaming framework that channels Xbox LIVE and Kongregate -- and the Trism creator's thoughts on state of the iPhone as a valid gaming platform.
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Wednesday, January 21, 2009
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