Though I never thought that I would lose, there's no regret -- if I had to do the same again, I would, my friend, Rolando.
Continue reading...Monday, December 15, 2008
Everyone loves Katamari; if you don’t, you probably just haven’t played it yet. Yesterday marked the release of the game’s third foray onto mobile devices, “I Love Katamari,” developed specifically the iPhone and iPod touch. Available for $7.99, the game is yet another straight-to-business iteration of the popular cult franchise. But so far, many of the [...]
Continue reading...Friday, November 28, 2008
Do you remember Seaman? Released in 2000 for the SEGA Dreamcast (fansite), Seaman is frequently listed among the weirdest games ever created. Seaman was less a game than it was a mutant pet simulator: through proper care and feeding, the player would guide his fish-man hybrid through various evolutionary stages, all the while communicating with [...]
Continue reading...Friday, July 25, 2008
Some time ago, we editors of GameCyte had a disagreement about the future of gaming on the iPhone, and whether it was destined for glory or a modest niche. Whatever the future may hold, a number of game companies, large and small, have now entered the iPhone gaming space, and are relying on the experiences [...]
Continue reading...Monday, June 9, 2008
In BFGs at Dawn, two GameCyte writers who find themselves at odds on a particular topic will duel over the merits of their own argument while attempting to tear gaping holes in that of their colleague. On today's feature, Sean and Jesse explore the highly-anticipated iPhone games library, and the varying opinions as to whether [...]
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Monday, December 22, 2008
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