Sometimes, when a board game becomes a video game, it's a great thing for all concerned. The XBLA version of Catan is terrific fun, and while the Catan MMO misses a few steps, it's certainly a unique exercise in digital board gaming. We've seen recent Xbox conversions for many of our favorite tabletop games, including [...]
Continue reading...Tuesday, October 7, 2008
If you haven't read our Mirror's Edge hands-on preview from E3, you may want to start there. Since July, the main attractions of EA's free running, death-defying, utopian/dystopian cityscape have not changed. As the title draws close to its November launch, the developers over at DICE have certainly tightened up the graphics, eliminating any disclaimers [...]
Continue reading...Monday, October 6, 2008
As we noted last week during Nintendo's media event here in San Francisco, Nintendo had a number of exciting announcements to make -- not the least exciting of which was the appearance of Cave Story on WiiWare. Cave Story, for the woefully uninitiated, is a one-man masterpiece of metroidvania-style action platforming, available on the PC [...]
Continue reading...Wednesday, September 24, 2008
Yesterday, when we relayed the news of Zen Studios' new PSN FPS based around Marvel's The Punisher, we had a few guesses about what the game would entail. We're cautiously holding out hope for some decent, gritty mayhem despite Zen Studios' track record, and today, the Hungarian developers supplied Sony's PlayStation.Blog with a few answers [...]
Continue reading...Tuesday, September 9, 2008
Game achievements have come to affect our favorite pastime on many levels. Achievements are being added to a growing list of game genres, and their rise is leading to raging debates on both industry and enthusiast fronts: What in-game objectives ought to merit achievements? How can games best be designed with achievements in mind? What further rewards can be tied to achievements to enhance their effective use in games? How much worth do game achievements truly have? In order to better approach these and other questions, GameCyte consulted a professor of psychology and a game designer, whose research into defining player types and motivations in modern gaming may help us all understand why achievements have become such a massive phenomenon.
Continue reading...Friday, August 1, 2008
We speak with TT Games about creative independence, publisher/developer relations, and kid-friendly games.
Continue reading...Friday, July 25, 2008
Some time ago, we editors of GameCyte had a disagreement about the future of gaming on the iPhone, and whether it was destined for glory or a modest niche. Whatever the future may hold, a number of game companies, large and small, have now entered the iPhone gaming space, and are relying on the experiences [...]
Continue reading...Wednesday, July 16, 2008
Valve's Erik Johnson tells us all about zombies, pyros, and building multiplayer franchises in our in-depth E3 interview.
Continue reading...Wednesday, May 21, 2008
GameCyte talks with Telltale Games about Strong Bad's Cool Game for Attractive People. (Part one of a series)
Continue reading...Friday, May 16, 2008
GameCyte talks fan-games with the young flash artists behind Portal: The Flash Version in today's Declarations of Independents.
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Tuesday, November 4, 2008
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