RSS

Tag Archive | "Indie"

Edmund McMillen Plans WiiWare ‘Meat Boy’ Sequel

Thursday, January 22, 2009

0 Comments

Edmund McMillen Plans WiiWare ‘Meat Boy’ Sequel

Edmund McMillen, mostly known for his indie hit "Gish" and its upcoming sequel, has decided to create a sequel to one of his popular freeware gems, "Meat Boy". The original title is a gory, yet cute platform game which can put your skills and gaming sanity to the test. Not much, is known about this sequel, [...]

Continue reading...

XBLA Platformer ‘The Maw’ Dated & Priced

Wednesday, January 14, 2009

0 Comments

XBLA Platformer ‘The Maw’ Dated & Priced

The indie studio Twisted Pixel Games has spilled the beans about its first full-fledged title, "The Maw", which is now set for an XBLA release by the end of this month. Almost a hybrid of "Banjo-Kazooie", "Katamari Damacy" and "Kirby's Dream Land", players will find themselves in control of Frank, a cute alien, and his friend [...]

Continue reading...

‘Bob’s Game’: Bob Inserts Credit, Loses Credibility?

Tuesday, January 13, 2009

2 Comments

‘Bob’s Game’: Bob Inserts Credit, Loses Credibility?

We spoke too soon -- "bob's game" isn't dead yet. But as Robert Pelloni's online quest for a Nintendo DS software development kit continues, we're beginning to wonder if we -- the casual observers watching Pelloni's plight -- have actually been playing right into his hands.

Continue reading...

Bob’s Game Over

Monday, January 12, 2009

4 Comments

Bob’s Game Over

Bob's story is one of passion and dedication. Being an average guy, just about my age, Bob also started out with the will to fulfill his dream. The dream of creating a whole DS game, all by himself, and getting it on retail shelves as an equal among its kin.

Continue reading...

Crayon Physics Deluxe Draws Free Demo

Thursday, January 8, 2009

0 Comments

Crayon Physics Deluxe Draws Free Demo

Sure, many of us had been looking forward to Crayon Physics Deluxe, and it has finally been released, but what about those who aren't keen on trusting trailer videos and random internet impressions from so-called, self-proclaimed game critics? Petri has you covered with the release of the game's demo, which weighs in at a measly [...]

Continue reading...

Eyeing the Phone: Demiforce’s Onyx Online

Monday, December 29, 2008

0 Comments

Eyeing the Phone: Demiforce’s <em>Onyx Online</em>

GameCyte speaks with iPhone developer Steve Demeter about Onyx Online -- a exciting new social gaming framework that channels Xbox LIVE and Kongregate -- and the Trism creator's thoughts on state of the iPhone as a valid gaming platform.

Continue reading...

Eyeing the Phone: Aurora Feint

Saturday, December 20, 2008

2 Comments

Eyeing the Phone: <em>Aurora Feint</em>

GameCyte speaks with iPhone developers Jason Citron, Danielle Cassley, and entrepreneur Peter Relan about the development of asynchronous MMO puzzler Aurora Feint, the state of the iPhone games market, and the future of their new, community-driven business.

Continue reading...

Space Giraffe Released for PC. Prepare to Trip.

Monday, December 15, 2008

0 Comments

Space Giraffe Released for PC. Prepare to Trip.

Space Giraffe is easily one of the most polarizing games in recent years. Some people really, really loved it; others thought it was one of the worst games ever. I, for one, thought it was one of the best shooters I’ve played since the golden days of arcade gaming. But that's just my opinion. Now, PC [...]

Continue reading...

Indie Games Corner: I-Fluid Review (PC)

Thursday, December 4, 2008

2 Comments

Indie Games Corner: <em>I-Fluid</em> Review (PC)

When I got a press release telling me that a new indie game was added to Steam, and that its main purpose was to “experience life from the perspective of a drop of water,” I knew I had to try it. I-Fluid, developed by French studio Exkee, sounded intriguing, to say the least. Then again, [...]

Continue reading...

Microsoft Details User-Generated Revenue Through Community Games

Tuesday, July 22, 2008

1 Comment

Microsoft Details User-Generated Revenue Through Community Games

We've known about Microsoft's XNA and the Creators Club for a while now: Microsoft previewed the XNA suite of development tools and middleware back in 2006, and the game studio tools were released at the end of 2007. Today, however, at Microsoft's Gamefest 2008 conference, the company detailed what it is now calling "Xbox Live [...]

Continue reading...