Edmund McMillen, mostly known for his indie hit "Gish" and its upcoming sequel, has decided to create a sequel to one of his popular freeware gems, "Meat Boy". The original title is a gory, yet cute platform game which can put your skills and gaming sanity to the test. Not much, is known about this sequel, [...]
Continue reading...Wednesday, January 14, 2009
The indie studio Twisted Pixel Games has spilled the beans about its first full-fledged title, "The Maw", which is now set for an XBLA release by the end of this month. Almost a hybrid of "Banjo-Kazooie", "Katamari Damacy" and "Kirby's Dream Land", players will find themselves in control of Frank, a cute alien, and his friend [...]
Continue reading...Tuesday, January 13, 2009
We spoke too soon -- "bob's game" isn't dead yet. But as Robert Pelloni's online quest for a Nintendo DS software development kit continues, we're beginning to wonder if we -- the casual observers watching Pelloni's plight -- have actually been playing right into his hands.
Continue reading...Monday, January 12, 2009
Bob's story is one of passion and dedication. Being an average guy, just about my age, Bob also started out with the will to fulfill his dream. The dream of creating a whole DS game, all by himself, and getting it on retail shelves as an equal among its kin.
Continue reading...Thursday, January 8, 2009
Sure, many of us had been looking forward to Crayon Physics Deluxe, and it has finally been released, but what about those who aren't keen on trusting trailer videos and random internet impressions from so-called, self-proclaimed game critics? Petri has you covered with the release of the game's demo, which weighs in at a measly [...]
Continue reading...Monday, December 29, 2008
GameCyte speaks with iPhone developer Steve Demeter about Onyx Online -- a exciting new social gaming framework that channels Xbox LIVE and Kongregate -- and the Trism creator's thoughts on state of the iPhone as a valid gaming platform.
Continue reading...Saturday, December 20, 2008
GameCyte speaks with iPhone developers Jason Citron, Danielle Cassley, and entrepreneur Peter Relan about the development of asynchronous MMO puzzler Aurora Feint, the state of the iPhone games market, and the future of their new, community-driven business.
Continue reading...Monday, December 15, 2008
Space Giraffe is easily one of the most polarizing games in recent years. Some people really, really loved it; others thought it was one of the worst games ever. I, for one, thought it was one of the best shooters I’ve played since the golden days of arcade gaming. But that's just my opinion. Now, PC [...]
Continue reading...Thursday, December 4, 2008
When I got a press release telling me that a new indie game was added to Steam, and that its main purpose was to “experience life from the perspective of a drop of water,” I knew I had to try it. I-Fluid, developed by French studio Exkee, sounded intriguing, to say the least. Then again, [...]
Continue reading...Tuesday, July 22, 2008
We've known about Microsoft's XNA and the Creators Club for a while now: Microsoft previewed the XNA suite of development tools and middleware back in 2006, and the game studio tools were released at the end of 2007. Today, however, at Microsoft's Gamefest 2008 conference, the company detailed what it is now calling "Xbox Live [...]
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Thursday, January 22, 2009
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