Plain Sight looks like a zany mix of Super Mario Galaxy, De Blob, deadly sword-wielding robots, and hardcore multiplayer mayhem. Yes, that seems to sum it up nicely enough. If that sounds even remotely interesting to you, make sure that you sign up for the open beta, so that you get the chance to sample [...]
Continue reading...Friday, November 28, 2008
One of the more prominent independent video game developers, the UK based Introversion, have teamed up with Xfire for a contest that should help light up your competitive gaming fire. All you have to do is play the studio's latest title, Multiwinia. Accumulating gaming hours will give you the chance to win bigger and better prizes [...]
Continue reading...Friday, November 28, 2008
Independently developed games are something of an urban legend for the less adventurous gamer, which is a big shame considering the innovation and quality offered by some of them. Sure, most everyone knows of Darwinia or World of Goo, but many just as worthy examples of a small team's creativity, never get the mainstream exposure [...]
Continue reading...Tuesday, October 14, 2008
I'm a big fan of Kongregate; I've made no secret of that. I think what they're doing to mix the addictiveness of achievements with interesting new indie games is wonderful, and the way they support aspiring developers -- sharing ad revenue, giving front-page space to new titles, handing out cash prizes based on games' ratings [...]
Continue reading...Monday, September 29, 2008
Valve's Source game engine may be nearly four years old, but the price is right -- anybody who buys a single Source-powered game can download the Source SDK for free, via Steam. (Didn't know you had it? Check your "Tools" tab in Steam.) Valve has also used their online delivery system to keep their game [...]
Continue reading...Tuesday, August 19, 2008
As prevalent as game achievements are lately, it's only natural to see them being applied in new and intriguing ways. Sony is using them to stock your virtual house with shiny trophies. Valve is using them to unlock new ways to hurt people. And now, Kongregate is using them to give away actual material rewards. [...]
Continue reading...Thursday, July 24, 2008
I already took the time to tell you about my favorite game from the IndieCade section of this year's E3 show floor, but it was far from the only game on display. I have an unhealthy love for independent games -- you tend to see some of the most creative and least "safe" ideas in [...]
Continue reading...Tuesday, July 22, 2008
We've known about Microsoft's XNA and the Creators Club for a while now: Microsoft previewed the XNA suite of development tools and middleware back in 2006, and the game studio tools were released at the end of 2007. Today, however, at Microsoft's Gamefest 2008 conference, the company detailed what it is now calling "Xbox Live [...]
Continue reading...Thursday, July 17, 2008
I have a soft spot for independent games, and this year's E3 summit placed a few on display at the IndieCade booths on the show floor. I had a look at a few as-yet-unknowns, but my favorite this year was unquestionably a charming little puzzle-platformer called The Misadventures of P.B. Winterbottom. A few of the [...]
Continue reading...Monday, June 2, 2008
It's said that you should never let money come between you and your friends. By that token, the folks at Eyes Out Entertainment would like to be your very best friends in the world. If it has long been your dream to work in the game industry without the corrupting influences that come of being [...]
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Thursday, December 11, 2008
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