As prevalent as game achievements are lately, it’s only natural to see them being applied in new and intriguing ways. Sony is using them to stock your virtual house with shiny trophies. Valve is using them to unlock new ways to hurt people. And now, Kongregate is using them to give away actual material rewards. [...]
Continue reading...Thursday, July 24, 2008
I already took the time to tell you about my favorite game from the IndieCade section of this year’s E3 show floor, but it was far from the only game on display. I have an unhealthy love for independent games — you tend to see some of the most creative and least “safe” ideas in [...]
Continue reading...Tuesday, July 22, 2008
We’ve known about Microsoft’s XNA and the Creators Club for a while now: Microsoft previewed the XNA suite of development tools and middleware back in 2006, and the game studio tools were released at the end of 2007. Today, however, at Microsoft’s Gamefest 2008 conference, the company detailed what it is now calling “Xbox Live [...]
Continue reading...Thursday, July 17, 2008
I have a soft spot for independent games, and this year’s E3 summit placed a few on display at the IndieCade booths on the show floor. I had a look at a few as-yet-unknowns, but my favorite this year was unquestionably a charming little puzzle-platformer called The Misadventures of P.B. Winterbottom. A few of the [...]
Continue reading...Monday, June 2, 2008
It’s said that you should never let money come between you and your friends. By that token, the folks at Eyes Out Entertainment would like to be your very best friends in the world. If it has long been your dream to work in the game industry without the corrupting influences that come of being [...]
Continue reading...Thursday, May 15, 2008
As a gamer with an unusual affinity for the independent developer, I’m always glad to report on new offerings from the indie community — and opportunities for the same. The good folks over at GameSetWatch have the details on a special showcase being held by the Independent Games Festival at the upcoming Austin Game Developers Conference, [...]
Continue reading...Friday, May 9, 2008
This week, Declarations of Independents speaks to Cliff Johnson about whether an independent developer is a fool with some money.
Continue reading...Thursday, May 8, 2008
Back in October, Everyday Shooter asked: “What if god made you a little glowing dot, and all the music in your head had nowhere to go… but out?” At the time, I recall replying: “I don’t have a PS3; stop tempting me.” But today, the 2007 Independent Games Festival multiple-award winning shooter hits Steam at [...]
Continue reading...Wednesday, May 7, 2008
GameCyte sits down with Alex Epshteyn, the creator of the world’s first competitive online typing game.
Continue reading...Friday, May 2, 2008
On this week's Declarations, we delve into Deadly Rooms of Death with Caravel Games' Mike Rimer.
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Tuesday, August 19, 2008
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