It’s important that you know what products and services are right for your hip, on-the-go lifestyle. Did you know there are still several hours in your day when nobody is attempting to sell you anything? It’s criminal, and we shouldn’t stand for it. Thankfully, Google and YouTube are both starting new ventures to ensure your [...]
Continue reading...Thursday, August 7, 2008
We’ll be honest — when we called up Massive Incorporated’s Jay Sampson, we were entirely preoccupied with destructible advertisement’s… well, massive potential. But after we blew that story wide open, we still had one very receptive vice president of global sales on the line — and we weren’t about to let that captive audience off [...]
Continue reading...Tuesday, August 5, 2008
A little over two weeks ago, GameCyte brought you news that Mercenaries 2: World in Flames would not only feature in-game advertisements, but would also — true to form — let you blow them to kingdom come. As a dedicated proponent of realistic, contextual in-game advertising, I was personally greatly pleased by the discovery, but [...]
Continue reading...Friday, July 18, 2008
Over three years in the making, and with just a single month before its commercial debut on August 31st, we thought we’d heard everything there was to hear about Mercenaries 2: World in Flames. The game’s huge. It has online co-op. You can blow $#!^ up. But while exploring Pandemic Studios’ next-gen playground of [...]
Continue reading...Friday, June 27, 2008
Hello, friends, and thanks for briefly wondering what the hell GameSpyte is before scrolling past. If we’ve helped you to capture even a fragment of your youthful curiosity, then we’re happy. Today, we’ll be gazing into our liquid crystal displays for a look at what the future will hold for gamers — and perhaps the [...]
Continue reading...Wednesday, March 5, 2008
An article over at Game Daily reported on a prediction from eMarketer that advertising in games will grow from $295 million to $650 million by 2012. This report, while it appears bullish for in-game advertising, is still a much different growth scale than that predicted by the Yankee Group in July of 2007. The earlier [...]
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Wednesday, October 8, 2008
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