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Tag Archive | "in-game ads"

PopCap Joins WildTangent Ad Network

Wednesday, May 21, 2008

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PopCap Joins WildTangent Ad Network

PopCap Games, creators of infamous time sinks Bejeweled, Zuma, Bookworm and Peggle, has today become a part of the equally infamous WildTangent former spyware/bloatware casual game advertising network and digital-delivery platform.

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ESRB Ratings Reveal: Archaic Sealed Heat, Virtual Console Imports

Wednesday, May 21, 2008

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ESRB Ratings Reveal: Archaic Sealed Heat, Virtual Console Imports

Reluctant would-be importers rejoice! That stronghold of early awareness, the ESRB, has rated several titles our Japanese gaming rivals have enjoyed for years, including the ridiculous platformer BioMiracle Bokutte Upa, side-scrolling shooter Gley Lancer, and Hironobu Sakaguchi’s potent portable RPG Archaic Sealed Heat for the Nintendo DS. Also, City Connection and some more Alex Kidd…

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Battlefield Heroes Closed Beta Now Accepting Recruits

Tuesday, May 20, 2008

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Battlefield Heroes Closed Beta Now Accepting Recruits

Eurogamer just noticed today that DICE has begun accepting applications for the Battlefield Heroes closed beta test. It’s not quite as easy as joining the real U.S. Army — no promises to pay your college tuition here, only a form to fill out and a forum to greet you afterwards — but to the lucky [...]

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Study: Differences of Perception Regarding In-Game Ads

Thursday, April 24, 2008

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Study: Differences of Perception Regarding In-Game Ads

As most any GameCyte reader will notice, I’m quite bullish on in-game advertising when it is contextual or even optional; otherwise, I think it’s atrocious. But according to an article at Next Generation, gamers who think like me might soon be in the minority.

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MI6 Interview: Julie Shumaker, SVP of Double Fusion

Monday, April 14, 2008

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MI6 Interview: Julie Shumaker, SVP of Double Fusion

Double Fusion’s Julie Shumaker tells GameCyte about the currency of advertising in our video interview.

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MI6 Conference: Gaming’s Advertising Age

Friday, April 11, 2008

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MI6 Conference: Gaming’s Advertising Age

With all the recent buzz, controversy and explosive predictions surrounding in-game ads, we were eager to attend the Wednesday MI6 panel to learn how marketers and advertising networks would continue the fascinating, ongoing quest to attract our eyeballs.

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City of Heroes Adds *Optional* Advertisements

Friday, April 4, 2008

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City of Heroes Adds *Optional* Advertisements

Video game advertising partner Double Fusion is just full of bright ideas on how to make advertisements acceptable to Joe Gamer. Since authentic, vintage product placement won’t exactly work in a futuristic MMO like City of Heroes, NCsoft announced yesterday that their in-game ads will be completely optional.

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Battlefield Heroes Cuts Corners To Save Money; Cuts System Requirements To Save PC Gaming

Monday, March 31, 2008

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Battlefield Heroes Cuts Corners To Save Money; Cuts System Requirements To Save PC Gaming

Gamasutra recently caught up with Ben Cousins, senior producer on Battlefield Heroes, and discovered just what corners had to be cut and what incentives offered to make Battlefield viable for the masses.

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One Small Step For Ads; One Giant Leap For Game Authenticity

Monday, March 31, 2008

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One Small Step For Ads; One Giant Leap For Game Authenticity

Last Wednesday, we brought you news of developer Gearbox Software’s partnership with Double Fusion to bring in-game advertisements to their upcoming titles, along with our honest opinion that such a move made no sense for a company built on sci-fi and period pieces. We may have spoke too soon.

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Double Fusion’s In-Game Ad Engine Couples with Gearbox, But For What Purpose?

Wednesday, March 26, 2008

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Double Fusion’s In-Game Ad Engine Couples with Gearbox, But For What Purpose?

Double Fusion yesterday announced a partnership with Gearbox Software to introduce “dynamic advertising” and “integrated sponsorship opportunities” into upcoming Gearbox titles.

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