Texas-based games development and production company Terminal Reality announced its next-gen development platform, Infernal Engine, is now available for licensing by third-party developers. Touted as a "breakthrough in efficiency for game development middleware," Infernal Engine's advanced physics solution, particle system and rendering features are compatible with PCs and all the leading gaming systems. Infernal Engine [...]
Continue reading...Friday, January 9, 2009
Months ago, Criterion revealed the first of their four legendary cars, the 88 Special—a car obviously modeled after Back to the Future’s DeLorean. I thought that was already as cool as it was going to get, but then they went ahead and showed off the other three legendary cars: the Manhattan Spirit (above), the Carson Nighthawk, [...]
Continue reading...Wednesday, January 7, 2009
Despite its rocky recent past, pretty much everyone seems to be looking forward to Atari's upcoming Ghostbusters title, set for release on almost every modern -- and a not so modern -- platform. While nobody can be sure of its quality before it hits store shelves, Sony Pictures was kind enough to let us know [...]
Continue reading...Friday, December 5, 2008
Who would have thought we’d see two games based on movies featuring Sigourney Weaver being released so close to each other? Normally actors would be thrilled that two of their biggest roles are going to be brought back; you know, because they can reprise them. That isn’t the case for Weaver, though, because she’s already [...]
Continue reading...Friday, November 7, 2008
Who ya gonna call? Atari, of course. Following their acquisition of The Chronicles of Riddick: Dark Athena from Activision Blizzard last week, Atari has today announced that they will be publishing Ghostbusters as well in 2009. With a story "penned by original Ghostbusters writers Harold Ramis and Dan Aykroyd," the original film stars' faces and voices [...]
Continue reading...Wednesday, November 5, 2008
In a conference call conducted earlier today, the top brass from Activision Blizzard spoke to investors and listeners about the company's recent performance and future plans. The recently merged publishing superpower had an extremely bold outlook to declare, citing strong sales of Guitar Hero: World Tour, the continually excellent performance of Call of Duty 4, [...]
Continue reading...Thursday, October 30, 2008
In July, gamers learned that you can't make the largest video game software publisher in the world without breaking a few eggs. Namely, 50 Cent: Blood on the Sand, The Chronicles of Riddick: Dark Athena, Ghostbusters and Brutal Legend, the four high-profile titles which, for whatever reason, Activision Blizzard decided not to retain after their [...]
Continue reading...Thursday, September 11, 2008
Their decision to drop Brutal Legend notwithstanding, we love Activision Blizzard here at GameCyte. We love Guitar Hero. We love Diablo. But most of all, we love Activision Blizzard because they consistently fail to ensure that the ESRB doesn't leak their information. Today, as you can see immediately above, the ESRB has rated Ghostbusters for [...]
Continue reading...Friday, August 1, 2008
Apparently, when Activision Publishing said they were "realigning staff" at High Moon Studios and Radical Entertainment, they didn't necessarily mean it as a euphemism. In Activision's Q1 conference call yesterday afternoon, Publishing CEO Mike Griffith announced that both Radical and High Moon will be added to the company's development studio line-up: In terms of studios, our [...]
Continue reading...Wednesday, July 30, 2008
Brutal Legend and Ghostbusters may have evaded the Activision Blizzard chopping block, but amnesiac secret agent Jason Bourne hasn't been as lucky. Only two days after AB declared their intentions to "realign staffing" at Bourne Conspiracy developer High Moon Studios, intellectual property originator Ludlum Entertainment announced today that it has reacquired the exclusive rights to create [...]
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Wednesday, February 18, 2009
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