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Tag Archive | "Geometry Wars"

GameCyte Geometry Giveaway: Last Chance!

Friday, August 22, 2008

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GameCyte Geometry Giveaway: Last Chance!

In case you’ve forgotten, today is the final day to submit an entry for our GameCyte Geometry Giveaway! We will be accepting submissions until the end of today, Friday, August 22nd, until 11:59:59 p.m., Pacific time. Click yourself over to this post, and leave us a comment detailing your biggest and best gaming accomplishment — [...]

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GameCyte Geometry Giveaway

Thursday, August 7, 2008

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GameCyte Geometry Giveaway

Wanna win a copy of Geometry Wars: Retro Evolved 2?

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Review: Geometry Wars: Retro Evolved 2

Wednesday, July 30, 2008

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Review: Geometry Wars: Retro Evolved 2

GameCyte reviews the most explosive geometry-themed game there is, and thoroughly enjoys the mathematical massacre.

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E3 2008: Geometry Wars Retro Evolved 2 Impressions

Friday, July 18, 2008

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E3 2008: Geometry Wars Retro Evolved 2 Impressions

Out on the show floor at this year’s E3, the Microsoft displays rotated between a few of their new Xbox Live Arcade titles. When Geometry Wars: Retro Evolved 2 was made available to play, the colorful, frantic graphics drew me in, and when the controller got into my hands, I was hooked. I was able [...]

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E3 2008: Xbox Live Arcade Revelations

Monday, July 14, 2008

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E3 2008: Xbox Live Arcade Revelations

Roughly halfway through his excited explanation of the Xbox 360’s new community features and curious new system of user representation, a few game titles were unveiled. The head of the Live Services team, John Schappert, announced four new titles coming out for Xbox Live Arcade — some as soon as next month. I know two [...]

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Enjoyment Optional: Seven Settings That Made Games Better

Friday, June 6, 2008

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Enjoyment Optional: Seven Settings That Made Games Better

The in-game settings menu — for tech-savvy PC gamers a veritable paradise, filled with graphical tweaks and adjustable key bindings — is in most console and handheld titles a place few bother to tread. It’s home to your volume sliders, your monoaural/stereo sound selector, your brightness adjustment — and if the developers were feeling particularly [...]

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