“You’re only as good as your last title.” says High Voltage Software VP/Chief Creative Officer Eric Nofsinger. He’s explaining to me how the company’s reputation is riding on much-hyped Wii first-person shooter The Conduit. To me, the words make perfect sense — four and a half months ago, I wrote how the game is High [...]
Continue reading...Friday, September 19, 2008
We’re still not sold on the basic concept behind Wii first-person shooter The Conduit — but the trappings are to die for. Nifty weapons, support for WiiSpeak and Wii MotionPlus, some pretty graphics, and — in a console FPS — fully mappable controls have us excited for the game, even if only to demonstrate of [...]
Continue reading...Wednesday, May 14, 2008
Backbone's David Sirlin discusses some of his philosophies on game balance with GameCyte.
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Monday, October 6, 2008
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