The games industry has finally realized what hardcore gamers have always wanted — quality lightsaber dueling. And with Tuesday’s release of Soulcalibur IV, it is Namco Bandai that is first fulfilling that wish. Xbox 360 owners can now pit Yoda against Darth Vader’s not-so-Secret Apprentice, while PS3 players are able to settle domestic diabolical debates [...]
Continue reading...Friday, August 1, 2008
Ports that are better than the original. Localization that goes far beyond language. Revolutionary, game-changing DLC — for free. In Not Content to Cash Out, GameCyte profiles those developers and publishers that go the extra mile — building content, squashing bugs and actually listening to fans — when they could have just called it a day [...]
Continue reading...Wednesday, July 23, 2008
When it was revealed just prior to E3 that Castlevania Judgment would be a 3D fighting game, the news was met with equal parts disdain and disbelief. How could classic 2D platforming possibly translate to 3D fighting? How could Konami — master of platformers, shooters and music games — even create a competent fighter? You’re [...]
Continue reading...Wednesday, July 2, 2008
After last week’s two-hour tour of Burning Fight barely steamed my knuckles, I was hoping there might be some more satisfying SNK fisticuffs in my future. So I was more than happy to put this week’s sole Virtual Console title, Fatal Fury 2, to the test. Fatal Fury 2 certainly deserves credit as the birthplace of [...]
Continue reading...Wednesday, May 14, 2008
Backbone's David Sirlin discusses some of his philosophies on game balance with GameCyte.
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Friday, August 1, 2008
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