Ports that are better than the original. Localization that goes far beyond language. Revolutionary, game-changing DLC — for free. In Not Content to Cash Out, GameCyte profiles those developers and publishers that go the extra mile — building content, squashing bugs and actually listening to fans — when they could have just called it a day [...]
Continue reading...Wednesday, July 23, 2008
Okay, so he didn’t actually use the word “casual.” But in an interview with Game|Life’s Chris Kohler, Castlevania series producer Koji Igarashi dropped a variety of hints indicating that he was less than happy with the new “3-D versus action game,” and that he feels pressured to create cheaper, more casual gaming experiences.
Continue reading...Tuesday, July 22, 2008
We were just about to leave the show floor at E3 2008 for a private appointment, but saw something beautiful out of the corner of our eye. Rain, thick and as realistic as we’d ever seen, was completely drenching a gritty, war-torn world just the other side of a large LCD screen. We had to [...]
Continue reading...Monday, July 21, 2008
GameCyte gets all buddy-buddy with Far Cry 2’s narrative designer. Who knew an free-roaming FPS could tell such tales?
Continue reading...Friday, July 18, 2008
To give you a general idea of the sheer destructive fun to be had in Mercenaries 2: World in Flames, consider this: at the very beginning of my hands-on demo at E3 2008, I hijacked a tank. Guided through a quick-time event via a series of on-screen button presses, I leapt onto the armored behemoth’s [...]
Continue reading...Thursday, July 17, 2008
During today’s maiden voyage to the show floor, we came across a lonely copy of Chrono Trigger DS, and pounced upon it without so much as a second thought. Though taking pictures of the device’s dual screen functionality is apparently strictly verboten (and a Square Enix rep watched us closely as we deleted several such images [...]
Continue reading...Wednesday, July 16, 2008
It’s Wednesday morning in beautiful Los Angeles, California — home of the 2008 E3 Media and Business Summit — and your beloved GameCyte staffers have now accumulated a combined total of eight hours of sleep. We’ve already hit the pavement to bring you more E3 coverage; but before we lose ourselves entirely in the flood [...]
Continue reading...Wednesday, July 16, 2008
Sony’s LittleBigPlanet demonstration showed off more than Sony statistics at the company’s E3 2008 press conference Tuesday; it also revealed Sony’s brand-new Greatest Hits discount program for PlayStation 3 titles. Starting “later this year,” a variety of the “best” Sony titles will be made available at the $30 price point. While it’s currently uncertain which criteria [...]
Continue reading...Wednesday, July 16, 2008
Sony, you’re such a tease. When GameCyte arrived at the Shrine Auditorium this morning for Sony’s E3 2008 Press Briefing, we noticed something rather curious as we settled into our seats. Though each of Sony’s gigantic monitors displayed PS3 software, the electronics giant wasn’t running looped promotional footage. Someone was actually playing each of four games [...]
Continue reading...Tuesday, July 15, 2008
When Capcom CEO Haruhiro Tsujimoto spoke in late May of doing “with games what Marvel did with comics” and producing loads of commercially successful film adaptations, we had no idea he meant to do so quite so literally. Today at Capcom’s E3 2008 press conference, attendees were greeted not with the latest games, but instead [...]
Continue reading...
Friday, August 1, 2008
2 Comments